Team Fortress 2

Team Fortress 2

Afterburner
Stats
Okay, I just found this weapon in the workshop, and for 6 months I have been coming up with an idea for a new pyro flamethrower. It was going to be named the "Afterburner", it was going to replace the gasoline tank with a plane engine, and it was going to be epic. And now that this epic model it confirmed? I am having a SERIOUS case of deja-vu! Anyways, here were the stats I had thought of for such a flamethrower:


Pros:
+5 Airblast radius (I have no idea what +5 means, but let's just say increased)
Airblasted projectiles are returned at a higher speed
Airblasted projectile damage is returned as ammo
(If valve fixes the ping-distance flamethrower issue) Increased flamethrower range

Reasoning: The Jet Engine on the underside increases the Airblast power. I didn't add push force because I thought that would be unbalanced. The increased airblast range is already quite overpowered. I also added the increased range because the jet "fans" the flames further forward. Now for the downsides.


Cons:
Afterburn damage is reduced to 4 Damage per second (identical to the Degreaser)
25% reduced damage
50% increased airblast cost (35 Airblast cost)
100% increased Primary Fire cost (holding down M1 takes up twice as much ammo)
After a consecutive 50 ammo use, will be put on cooldown for 2 seconds

Reasoning: I know that it is called the "afterburner" but the reason it is called so is because of the Jet Engine, so that is why this is a flamethrower that encourages using that powerful jet engine to reflect projectiles back at the enemy. I figured that it uses the jet to boost it's airblast power, but since it doesn't have a gas tank, it cost more to W+M1. Also, I figured this flamethrower is mostly powered by the jet, so it uses the Engine to fire, and the Engine needs to cool down after continuous use.

Well, what do you think?