Life is Feudal: Forest Village

Life is Feudal: Forest Village

Small shed
MaxMotives68 18 Sep, 2017 @ 3:07pm
Small Shed Error Log
2017-Sep-18 16:49:26 Lua Error:mods/933633167/hs_smallshed.lua:52: attempt to call field 'StorageWindow' (a nil value)
[LuaMachine.cpp | 540]
2017-Sep-18 16:49:26 @mods/933633167/hs_smallshed.lua:52 (createWindow)
{self = userdata(914869984), (*temporary) = nilunknown, (*temporary) = userdata(914869984), (*temporary) = "attempt to call field 'StorageWindow' (a nil value)"}
@scripts/buildings/building.lua:415 (unknown)
{self = userdata(914869984), newSelected = 1}
[LuaMachine.cpp | 542]
2017-Sep-18 16:49:26 Lua error [LuaMachine.cpp | 548]
2017-Sep-18 16:49:26 Main Lua Stack:
@mods/933633167/hs_smallshed.lua:52 (createWindow)
{self = userdata(914869984), (*temporary) = nilunknown, (*temporary) = userdata(914869984), (*temporary) = "attempt to call field 'StorageWindow' (a nil value)"}
@scripts/buildings/building.lua:415 (unknown)
{self = userdata(914869984), newSelected = 1}
Cegui stack:
Thread#0 stack:
Thread#1 stack:
Thread#2 stack:
Thread#3 stack:
Thread#4 stack:
Thread#5 stack:
Thread#6 stack:
Thread#7 stack:
Thread#8 stack:
[LuaMachine.cpp | 424]
2017-Sep-18 16:49:26 Lua: C++ exception thrown [LuaObject.cpp | 216]
2017-Sep-18 16:49:26 [LuaObject] luaCall ERROR! Exception unknown [c:\projects\fv\forestvillage\forestvillage\LuaObject.h | 71]
2017-Sep-18 16:49:26 [Game] updateProfessionsCount ERROR! Exception unknown [Game.cpp | 135]
2017-Sep-18 16:49:26 [doInput] ERROR! Exception unknown [GameInput.cpp | 871]
2017-Sep-18 16:49:26 Unknown exception [ForestVillage.cpp | 1274]
2017-Sep-18 16:49:26 STOP [ForestVillage.cpp | 1274]
2017-Sep-18 16:49:28 <<<<<<<<<<<< APP CRASH >>>>>>>>>>>> [MyBreakPad.cpp | 102]
2017-Sep-18 16:49:28 OBJECTS COUNTERS:
worker:20
animal:152
building:10
task:425
icons object:17
collision:4
event queue:0
camera:1
building ways cell:4160
building ground:1
action controller:1
action:1
resource out:0
path object:20
qt path:20
resource pack:51
resource groups:5
undergrowth patches:9140
undergrowth layer:26
OBJECTS SIZE:
collection points:0
overlays:0 [MyBreakPad.cpp | 121]
2017-Sep-18 16:49:28 LUA mem [Shared lua: 7860 KiB] [GameMap.cpp | 5120]
2017-Sep-18 16:49:28 APP mem: 472 [MyBreakPad.cpp | 121]
2017-Sep-18 16:49:28 425 elements in g_aiTasksPool [MyBreakPad.cpp | 122]
2017-Sep-18 16:49:28 152 elements in g_animalsPool [MyBreakPad.cpp | 123]
2017-Sep-18 16:49:28 20 elements in g_workersPool [MyBreakPad.cpp | 124]
2017-Sep-18 16:49:28 15 sound sources [MyBreakPad.cpp | 125]
2017-Sep-18 16:49:28 30 sounds [MyBreakPad.cpp | 126]
2017-Sep-18 16:49:28 Engine objects total: [Graphics.cpp | 1064]
2017-Sep-18 16:49:28 11 blend states [Graphics.cpp | 1065]
2017-Sep-18 16:49:28 20 depth stencil states [Graphics.cpp | 1066]
2017-Sep-18 16:49:28 7 sampler states [Graphics.cpp | 1067]
2017-Sep-18 16:49:28 5 raster states [Graphics.cpp | 1068]
2017-Sep-18 16:49:28 651 meshes [Graphics.cpp | 1070]
2017-Sep-18 16:49:28 445 textures [Graphics.cpp | 1071]
2017-Sep-18 16:49:28 223 materials [Graphics.cpp | 1072]
2017-Sep-18 16:49:28 1682 data buffers [Graphics.cpp | 1073]
2017-Sep-18 16:49:28 67 pixel shaders [Graphics.cpp | 1075]
2017-Sep-18 16:49:28 32 vertex shaders [Graphics.cpp | 1076]
2017-Sep-18 16:49:28 7 geometry shaders [Graphics.cpp | 1077]
2017-Sep-18 16:49:28 3 hull shaders [Graphics.cpp | 1078]
2017-Sep-18 16:49:28 1 domain shaders [Graphics.cpp | 1079]
2017-Sep-18 16:49:28 11 compute shaders [Graphics.cpp | 1080]
2017-Sep-18 16:49:28 dump path=\1.1.6327.g5095bdbb-ce93e997-9d59-41f0-b8a1-ae9c7866a4d4.dmp [MyBreakPad.cpp | 152]
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Showing 1-1 of 1 comments
cstoneburner  [developer] 18 Sep, 2017 @ 8:56pm 
Thanks!
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