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i have add this to the options.lua at the end
and it works fine
PS: the number of the mod folder is: 933633167
please add this line in your lua to make this mod MORE compatible with storage management,
with this edit small shed will memorize resource filter you've set on save game and won't be resetted back when you load the game.
function hs_smallshed:save(saveData)
saveData.allowed = self.allowed
end
function hs_smallshed:load(saveData)
self.allowed = saveData.allowed
or nil
end
Dein Lagerhaus gefällt mir super, nur ich kann dort Lebenmittel einlagern und kein Holz, Stein, Eisen etc. Könntest du auch noch einen Mod erstellen wo ich Holz, Stein, Eisen etc Lagern könnte? Finde für Randgebiete die Standart Lager einfach zu wuchtig. So kleines Lagerhäuschen gefällt mir da viel besser ;-D
Danke
I do and thanks
Anyway, thanks for the mod it works good.
is:
@price1248650941.hs_smallshed@
should be:
@price933633167.hs_smallshed@
occurs in two places.
- the French language
- the price in the game
- the ability to change the capacity in the options.
Actually there is 3 new icons in the Caravan Stables, All- All Food-All Materials.
Cheers guys :)
I thought it was a problem with the small shed icon for resources but it seems to be related to the Donkey route and only when the small shed is FULL.
There's 2 new icons in the add items to a Donkey route, the Cupboard and All Materials!!. That's pretty cool.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1149350722
The food icons will appear when the shed is over half empty.
I have another screenshot from a week ago when I first saw it.
This is on a new game and why I had asked before could I start a new game without mods. You replied that I cant once I have them. So I just dont use them.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1147260731
How they look for you to see. cheers
I had probs with small stock pile and small shed, what I did was remove all mods intto new folder so the game engine didnt see them, then unsubscribed from all and rebooted Steam. Still no go, so only subscribed to small stock pile and camera zoom. These worked then tested small shed no go. So will now test small shed again. Maybe my stockpile mod is damaged. If the small shed fails I will delete stockpile reboot game then add small shed test then stockpile. Could be the name conflict.
UPDATE: IT WORKS.!!!
Other than that it looks likes it's crashing to hard to record anything useful and the lua looks like the current version, so I'm remaining baffled. Have you tried manually deleting the mods folder? or at least the subfolders 933610485 and 933633167? What other mods are you using?
https://drive.google.com/open?id=0B_pCHuuvChcrTkQ2WlVqZmRDMW8
Built it and as soon as I click onit the display locks up.
Did you see above ReconADA his has the actual text from LUA file.
Do you want my LUA file as I cannot open that.
The small shed number is listed and I grabbed log.log as soon as it crashed.
smallshed 933610485<<
Lua file
https://drive.google.com/open?id=0B_pCHuuvChcrbnFQNGNndk9yT1E
If you cant find it I can add the small shed again for a new crash entry.
https://drive.google.com/open?id=0B_pCHuuvChcrRWUtbVBHNF9ERTQ
To fill you in ...
The small shed works in my main village of 500 but not in the new village.
"it is only with the new game.."
When loading the main village straight after new patch it died at the first screen, went white.
I thought I had lost my 500 populated village .
Trying to figure out what was wrong.
Started a new a game >I saw this error loading (number)>>mod extended route) so uninstalled it just to remove that error, the new game played fine no white screens.
Went back to main village and with extended route disabled it loaded fantastic.
Then went back to new game played until I put the small stockpile and small shed.
retested with just one of each, stock pile works as soon as I add small shed click on it or interact white screen> shed is the cause.