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i send you other crash Message when i have a scrennshot from this...
Can you fix it pls ?
Greating DoN
Ensure condition failed: false [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 688]
Unsupported context object of class PrimalItemCostume_GeneticImplant_DiMo_C (SuperClass(es) - PrimalItemCostumeGeneric_C, PrimalItem_Base_C, PrimalItem, Object). You must add a way to retrieve a UWorld context for this class.
VERSION: 276.42
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6afecfd84) + 17 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:314]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6afecfdc2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!SWidget::SlatePrepass() (0x00007ff6afecfdc2) + 0 bytes [c:\svn_ark\engine\source\runtime\slatecore\private\widgets\swidget.cpp:319]
ShooterGame.exe!FSlateApplication::TickWindowAndChildren() (0x00007ff6aff147b7) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:614]
ShooterGame.exe!FSlateApplication::Tick() (0x00007ff6aff16239) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:986]
ShooterGame.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() (0x00007ff6b0302548) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:146]
ShooterGame.exe!FSlateLoadingThreadTask::Run() (0x00007ff6b0302660) + 0 bytes [c:\svn_ark\engine\source\runtime\movieplayer\private\movieplayerthreading.cpp:182]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6afdc5236) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6afdc50f8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffce1f12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]
Crash in runnable thread SlateLoadingThread
Ensure condition failed: false [File:C:\SVN_Ark\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 688]
Unsupported context object of class PrimalItemCostume_GeneticImplant_DiMo_C (SuperClass(es) - PrimalItemCostumeGeneric_C, PrimalItem_Base_C, PrimalItem, Object). You must add a way to retrieve a UWorld context for this class.
VERSION: 276.42
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::removeObject() (0x00007ffcb6b91f9e) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:675]
PhysX3_x64.dll!physx::Sq::BucketPrunerCore::updateObject() (0x00007ffcb6b920f5) + 16 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqbucketpruner.cpp:723]
PhysX3_x64.dll!physx::Sq::ExtendedBucketPruner::updateObject() (0x00007ffcb6b99e53) + 15 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqextendedbucketpruner.cpp:226]
PhysX3_x64.dll!physx::Sq::AABBPruner::updateObjects() (0x00007ffcb6b8835d) + 27 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqaabbpruner.cpp:155]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushShapes() (0x00007ffcb6b870e1) + 129 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:450]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcb6b86ad7) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\scenequery\src\sqscenequerymanager.cpp:459]
PhysX3_x64.dll!physx::NpSceneQueries::multiQuery<physx::PxRaycastHit>() (0x00007ffcb6acee44) + 0 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:740]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcb6ace401) + 65 bytes [e:\arksvn_pc\engine\source\thirdparty\physx\physx_3.4\source\physx\src\npscenequeries.cpp:90]
ShooterGame.exe!RaycastSingle() (0x00007ff6b0967f48) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\collision\physxcollision.cpp:896]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6b09069e4) + 240 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:184]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6b09094ad) + 26 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:508]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6b08ff905) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6b08ffbb8) + 36 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6b0900f4e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6b0900f4e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6b09000c8) + 9 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6b0900f4e) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6b08fdee6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6b08efd44) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6b07408d4) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1136]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6b0759d4a) + 90 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1572]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6b074e4a6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:881]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6afce66c6) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6afce641e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6afce4edb) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6afdc5236) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6afdc50f8) + 8 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffce1f12774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffce3200d51) + 0 bytes [UnknownFile:0]
Crash in runnable thread TaskGraphThreadNP 1
I'm aware of this error. It was already reported before, but this is hard to fix, because I'm not able to reproduce this. I'm running this mod on my 3 Servers since creation and only once got this error. And this was already some months ago.
I'm still having this mod on my ToDo-List and will make some core rework of the code in the future. But I need to find the right time for this, because this mod is kindof complex and time-intensive.
While the dinos are wearing the implant, they can’t move. They don’t walk forward’s or backwards. If you tell them to fly, they just hover over the ground and can’t move except to just land again. If you remove the implant costume, then they are able to move in the vanilla fashion again (without any of the implants bonuses).
The following settings are used in the GameUserSettings.ini file:
[DModify]
SpeedStep=0.005
MaxSpeed=300
I’ve tried deleting the old files off the server and reinstalled the mod from scratch. I’ve tried changing the mod priority from second on the list to the very last one on the list (no change from the errant behaviour I described above).
We waited till after the first update after the dev kit was released to see if it was related with that; but, no luck.
We use the following mods in the following order (and currently using the Extinction Map/DLC):
Ultra Stacks - 761535755,
Genetic Implant - 920863731,
Death Recovery - 751991809,
Structures Plus - 731604991,
Platforms Plus - 719928795,
Castles, Keeps, and Forts - 764755314,
Make your Ark easier reloaded - 881446972,
ECO RP Decor - 741203089,
ECO Garden Décor - 880871931,
ECO Scorched Earth Decor - 764241499,
ECO Aberration Decor - 1266909337,
Planting Bench - 1115844828,
Advanced Rafts - 749466101,
Gyrosphere - 1379756928,
SEL Mods - 918231138,
Awesome Teleports - 889745138,
Element Crafter - 1256677309,
Utilities Plus - 899250777,
Colour Gun – 897664600
Re-Fertilizer Revisited - 764317899,
Crystal Lamps - 531396658,
Upgradable Tek Weapons - 1430633911,
Classic Rocket Launcher – 884380337
Any thoughts or ideas on where the problem may lie? I’m not sure where to go from here.
Only thing I can see so far. You are using the ini options the wrong way. The options set like this, will getting ignored. Which still should be okay. But maybe I have a bug, which fails, if there are no options. Can you please set the options the right way, to see if this helps. My Options look like this:
Thanks for your quick reply. I changed my ini options to what you suggested and now it works properly.
A friend of mine that is also using your mod for his server, was also having the same problem I was having. But, I'm pretty sure he didn't have any configuration set up for your mod in the ini file.
So maybe your right about there being a no options bug?
Either way, thanks again for your quick help.
Can you provide Cheat spawn command and blueprint path ?, is for adding it to a start kit.
Can you please explain this bug a bit more? I cannot see any issue while testing. But maybe I'm overseeing a small detail?