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Nahlásit problém s překladem
-- On/Off switch for UI options.
-- Set to true to control options with the Advanced Options menu.
-- Set to false to control options with hard-coded defaults.
local ENABLE_UI = true;
In fact, right above the code snippet that you posted there is a comment explaining this:
-- Hard-Coded Defaults for development/debugging.
--
-- If ENABLE_UI is false then you can use these settings instead of the
-- Advanced Options menu. To re-roll your map, simply edit the settings,
-- save changes, and click Restart in the in-game/WB menu.
local MapDefaults =
{
If ENABLE_UI is true then Got Lakes uses the choices from the game's Advanced Setup menu and defaults from GotLakes_MapScripts.xml.
Hope that helps!
(I change the map the Got Lakes first ofc)
oh man.. smh !
I can't believe I glossed over that part.. I figured 'true' meant that they were enabled. Your explanation cleared it up though.
Sorry to bother you man
Thanks a lot for taking the time to help
If we're using the mod TRULY ABUNDANT, is it possible to set this in the
RESOURCES = 6, ? -- 1 = sparse, 2 = standard, 3 = abundant, 4 = random
where 5 = Plentiful, 6 = Truly Abundant... ?
thanks
Btw, Got Lakes prints your selections for map options in the lua log (for single player) and also prints the outcome of each random option, so that's another way to tell whether you're getting the type of map that you want.
For truly Abundant Resources, you might have to set ENABLE_UI to true and check the lua log to see what value you get when you set those values, because they're not necessarily 6 and 7 iirc. You could also check the source of that mod, which probably has the custom values in an xml file. But yes, setting the right magic number should work.