Sid Meier's Civilization VI

Sid Meier's Civilization VI

Got Lakes (Various Worlds) Map Script
CrisH 25. mars 2023 kl. 4.42
Game desyncing when using this mod with multiplayer
I've found that I can't use the mod in multiplayer (any channel) because the other players desync and sometimes are even moved about the map after the first turn. Am I the only one? Does anyone know why that would be or have any idea how to prevent it? I love the diversity of worlds this mod gives (except for my personal pet peeve, the donuts - I even tried editing it to remove them, but I'm a mod noob) so I'd like to use it in multiplayer.
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Scrum Lord  [utvikler] 26. mars 2023 kl. 4.38 
@CrisH Make sure that every player in the game has the *exact same* version of this mod (and all other mods / DLC) before starting a new game or creating a new map. Sometimes some players allow their mods to auto-update and others don't. Also, some players manually install their mods instead of through steam.

Also make sure that no one has local edits to their mods before playing a MP game.

Hope this helps!
CrisH 21. mai 2023 kl. 6.17 
Ah, didn't think about other mods having an impact (only because they wouldn't be active in multiplayer), but I guess they change the gamestate? I'm probably talking crap here! Anyway, I'll give that a try, thanks 👍
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