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The game is saved remotely.
I agree with your impression of the skills being a slow. Certainly want to make them a little more diverse, the first thing will probably be a lightweight talent tree to improve the skills. But, current priority is to release the entire map. There are 3 of 6 areas currently released.
Side priorities are adding skills to the bosses, and improving the quest/item system. Then tackle the skills and such.
Appreciate it.
Also can I ask you what RPG Maps inspired you? I played almost every RPG map in Warcraft and there were alot of maps I would love to see in DotA or at least some elements from it
The Black Road RPG 1.36b was the best imho. It was very challenging which I liked and had an awesome Craft system for items/potions and sets (relics, regalias etc.)
As for inspiration, I'm inspired by the text based Gemstone 3 that I played for years, as well as ultima online, and world of warcraft. I've spent time building my own text based rpg. But, nothing released. I do appreciate DotA as a platform for this recreation.
Crafting is something I consider for the post-content polish phase. Areas, quests, followed by bosses with enjoyable mechanics is the current top priority.
Too bad dota cant support 255x255 =(
my feedback is only about hotkey.. On my PC, it only shows 4 hotkey for 6 skills.. the 4th & 5th skill did not have hotkey.. It would be much better if we could edit the hotkey like on Dota2.. :D
Btw, I luv the new equipment slot on body.
Well done.