Dota 2
Legends of Sarynth
First impression
Hey Dev Team,

I found this map today and finished the content so far as a DK.
I really enjoy your Item system and quest system. It's simple but also has a lot of room for furture improvements.
But it feels a little slow.. the skills seem boring so far. Maybe you guys are adding a class system thing like Twilight RPG in the old WC3 days? That could add alot of Build diversity and could speed everything up.

The savesystem is awesome, but if you store it locally on the players PC it's open for hacks etc.
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Sarynth  [kehittäjä] 18.4.2017 klo 23.52 
Thanks Tyrex. Built this on my own. Thanks for the feedback :)

The game is saved remotely.

I agree with your impression of the skills being a slow. Certainly want to make them a little more diverse, the first thing will probably be a lightweight talent tree to improve the skills. But, current priority is to release the entire map. There are 3 of 6 areas currently released.

Side priorities are adding skills to the bosses, and improving the quest/item system. Then tackle the skills and such.

Appreciate it.
котагым
well the first 3 areas seem also kind of small.. if the next 3 areas will be the same size, it's not much of an RPG^^ so keep that in mind...

Also can I ask you what RPG Maps inspired you? I played almost every RPG map in Warcraft and there were alot of maps I would love to see in DotA or at least some elements from it

The Black Road RPG 1.36b was the best imho. It was very challenging which I liked and had an awesome Craft system for items/potions and sets (relics, regalias etc.)
Viimeisin muokkaaja on Tyrex; 19.4.2017 klo 9.23
Sarynth  [kehittäjä] 19.4.2017 klo 17.37 
As for size, the goal is getting content released. If I went for 128x128 at the onset, I'd never get anything done. This is a 64x64, hoping to release the entire map, then polish. Once it's fairly polished, perhaps I'll expand the same map to a larger area, or create a second map with more content. We'll see how that goes.

As for inspiration, I'm inspired by the text based Gemstone 3 that I played for years, as well as ultima online, and world of warcraft. I've spent time building my own text based rpg. But, nothing released. I do appreciate DotA as a platform for this recreation.

Crafting is something I consider for the post-content polish phase. Areas, quests, followed by bosses with enjoyable mechanics is the current top priority.
Sounds great. Keep up the good work. You are very good at coding, I was impressed by that hero pickscreen :D

Too bad dota cant support 255x255 =(
I've completed yesterday the 1st pack using Ranger.. It was sooo fun & enjoyable..
my feedback is only about hotkey.. On my PC, it only shows 4 hotkey for 6 skills.. the 4th & 5th skill did not have hotkey.. It would be much better if we could edit the hotkey like on Dota2.. :D

Btw, I luv the new equipment slot on body.
Well done.
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