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These pistols are accessible via the Secondary slot. Mod Everything does not support Utility slots. Even if it did in it's current state it'd allow attachments on every item including grenades, medpacks etc...
The core pistols still have the extra sockets. I think due to time I didn't add all the extra fluff to the Coil for sure. The Laser I think has at least the alternate suppressor mesh.
Krakah: I can't seem to attach auto loaders, expanded mags or stocks. Playing LW2. Any idea?
Are you trying to reference the extra sockets?
Also I got super verbose with the attachments in the log file. By default I report all attachments and all their values.
So if you think maybe it was a phat finger moment editing the weapon config file. The log file will show where it last worked and where it broke.
Toss me a pastebin link of your log file when you get the chance.
I'm working my way down from T5 for each weapon. So far the attachments are working. I sent you an invite, try and send me the log when you can.
Hmm...GLM does this to more than just my mod as well.
All secondary items/weapons not in the "pistol" category have all attachments blocked. This would also be the case even if "Mod Everything" supported the Utility slot. GLM would block everything there as well.
Edit:
Bugger Grimy is in a retired from modding mode atm. He may or may not fix it. =(
Also, if I try to change my sharpshooter's secondary to something other than the holotargeter, it equips the standard holotarger instead and I lose the other item.
This is using LW2, obviously.
i took a look at grimy's files, but couldn't figure where he sets what category can use what mods. :/
My pistols are in the the "pistols" category. The function your looking for is in "GrimyLoot_UpgradesPrimary.uc" way at the bottom "UpdateOldTemplates()"
You'll see that the attachments that call "CanApplyUpgradeToWeaponPrimary" were the ones showing up as blocked.
The rest of the attachments calling "CanApplyUpgradeToWeaponPrimaryOrPistol" were still showing up. Which is in his "GrimyLoot_UpgradesSecondary.uc" file.
In there you'll see the category argument in that function.
The quick and dirty fix would be to add "CanApplyUpgradeToWeaponPrimaryOrPistol" to all the attachments in "UpdateOldTemplates()".