Tabletop Simulator

Tabletop Simulator

One World
jmedina2008 2021 年 2 月 3 日 下午 7:16
Custom Table (AssetBundle) being packed
I was wondering if there was a way to script pack exclusions into the hub
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目前顯示第 1-4 則留言,共 4
Daboking 2021 年 3 月 16 日 下午 6:20 
i am having the same issue, i have a room setup for my players RPG, and when I pack the one world map bag, my floor, and walls all suck into the bag too. The walls normally cannot be selected or unlocked, so I am unsure why one world is grabbing and packing
Tigga 2021 年 6 月 5 日 下午 10:23 
The fix for this is pretty simple, just ensure the assets you wish to not be packed are excluded during the packing process.


if f == "YOUR_OBJECT_GUID" then
goto next
end
-- Original Code if string.find("059864@3761d8@ff9bc3@2deca3@649822", f) then m = 1 end if not string.find("FogOfWarTrigger@ScriptingTrigger@3DText", g.name) and not string.find(l, f) then ss = ss..g.guid r = g.getRotation() s = s.."--"..f..k..p[1]..k..p[2]..k..p[3]..k..r[1]..k..r[2]..k..r[3]..k..u..a end -- Added Code
::next::
最後修改者:Tigga; 2021 年 6 月 6 日 下午 1:59
ColColonCleaner 2022 年 2 月 27 日 下午 10:32 
It appears the solution for this is discussed in the following thread: https://gtm.steamproxy.vip/workshop/filedetails/discussion/871566286/3185738120273649310/
ColColonCleaner 2022 年 3 月 9 日 上午 8:23 
The solution for this (that doesn't involve custom scripting) is described in my OneWorld tutorial. The section on ignoring objects.

https://www.youtube.com/watch?v=7EvakLCmzZE
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