Tabletop Simulator
One World
Custom Table (AssetBundle) being packed
I was wondering if there was a way to script pack exclusions into the hub
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Сообщения 14 из 4
i am having the same issue, i have a room setup for my players RPG, and when I pack the one world map bag, my floor, and walls all suck into the bag too. The walls normally cannot be selected or unlocked, so I am unsure why one world is grabbing and packing
The fix for this is pretty simple, just ensure the assets you wish to not be packed are excluded during the packing process.


if f == "YOUR_OBJECT_GUID" then
goto next
end
-- Original Code if string.find("059864@3761d8@ff9bc3@2deca3@649822", f) then m = 1 end if not string.find("FogOfWarTrigger@ScriptingTrigger@3DText", g.name) and not string.find(l, f) then ss = ss..g.guid r = g.getRotation() s = s.."--"..f..k..p[1]..k..p[2]..k..p[3]..k..r[1]..k..r[2]..k..r[3]..k..u..a end -- Added Code
::next::
Отредактировано Tigga; 6 июн. 2021 г. в 13:59
The solution for this (that doesn't involve custom scripting) is described in my OneWorld tutorial. The section on ignoring objects.

https://www.youtube.com/watch?v=7EvakLCmzZE
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Сообщения 14 из 4
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