安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I don't know if anyone is still looking for answer on this but I found out a way to do that ! Thanks to your tips I was able to go through one world's lua file and find the lines to change to be able to use the main grid of TTS and stop the main table item to go back to .91 everytime you load map. For this you need to change the following (it's a bit tricky and you might need to no a bit about programming i guess, sorry :( ) :
- At the top of the script at the second line there's a variable called gh (gh = 0.91) you need to change the value to 0.893 here ( so just change the gh = 0.91 to gh = 0.893)
- In the cbTObj function around the middle of the file there are two mentions of the gh variable here (gh = 0.91) you should just modify them to the 0.893 value that you entered like before
With these two simple changes you can now put the square or hex grid on any maps !
Can you advise please where the .lau file is located for one world? I am having trouble locating it in the file directory to make this awesome change.
Regards,
Matt