Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
I don't know if anyone is still looking for answer on this but I found out a way to do that ! Thanks to your tips I was able to go through one world's lua file and find the lines to change to be able to use the main grid of TTS and stop the main table item to go back to .91 everytime you load map. For this you need to change the following (it's a bit tricky and you might need to no a bit about programming i guess, sorry :( ) :
- At the top of the script at the second line there's a variable called gh (gh = 0.91) you need to change the value to 0.893 here ( so just change the gh = 0.91 to gh = 0.893)
- In the cbTObj function around the middle of the file there are two mentions of the gh variable here (gh = 0.91) you should just modify them to the 0.893 value that you entered like before
With these two simple changes you can now put the square or hex grid on any maps !
Can you advise please where the .lau file is located for one world? I am having trouble locating it in the file directory to make this awesome change.
Regards,
Matt