Team Fortress 2

Team Fortress 2

Soviet Strong-Arm
jiji 21 Feb, 2017 @ 1:52pm
make the ground crack when he drops them
i feel like if you made the ground crack when he dropped them it would make them seem even heavier, thus making heavy seem even stronger which is funny. also keep the loud noise when he drops them.
< >
Showing 1-15 of 27 comments
scroobert 21 Feb, 2017 @ 3:42pm 
Yeah that will be really cool and also if this taunt gets in let me tell you something all the taunts "end" at the same time unless then go on forever so i don't know like say there all 6 seconds taunts so you have to make this 6 seconds. Thats what i mean but im not shure id im right or not so you guys should try 2 taunts that "end" and time it.
Last edited by scroobert; 21 Feb, 2017 @ 3:43pm
Mark 21 Feb, 2017 @ 3:50pm 
if a support this will i get a free tuant! also great work really fits his character
Clonkz 22 Feb, 2017 @ 9:53am 
that's impossible..., a taunt can't interact with the ground of a map...
Saint Bepsi 22 Feb, 2017 @ 11:43am 
yes it would be cool
jiji 22 Feb, 2017 @ 1:54pm 
Originally posted by DatScoot シ:
that's impossible..., a taunt can't interact with the ground of a map...
doesnt have to interact with the ground. just draw a bunch of cracks under it when he drops them doesnt literally have to crack the floor
FiveEyes  [developer] 22 Feb, 2017 @ 4:02pm 
Originally posted by CLOUD ☁:
Originally posted by DatScoot シ:
that's impossible..., a taunt can't interact with the ground of a map...
doesnt have to interact with the ground. just draw a bunch of cracks under it when he drops them doesnt literally have to crack the floor

Can't be done.
jiji 22 Feb, 2017 @ 4:03pm 
Originally posted by FiveEyes:
Originally posted by CLOUD ☁:
doesnt have to interact with the ground. just draw a bunch of cracks under it when he drops them doesnt literally have to crack the floor

Can't be done.
how come?
50 cent cake 23 Feb, 2017 @ 12:33pm 
Originally posted by CLOUD ☁:
Originally posted by FiveEyes:

Can't be done.
how come?
Well, stop being retarded for a second and listen.

What if some one is on the edge of a platform, and cracks appear from nowhere?
What if 4 heavies do this in a server and makes the entire server lag?
Maršal Sava 24 Feb, 2017 @ 12:27pm 
Originally posted by CLOUD ☁:
Originally posted by FiveEyes:

Can't be done.
how come?

You can't do that due how Source engine works, the "cracks you call" are just decals placed on map just like bullet holes, the only way to do that is in Hammer Editor, with decal tool, or other tool that just places texture 1:1 (forgot the name). It's very hard to draw decals at specific coordinates, but it could be done if cracks are apart of the model of dumbells them selfs just placed on ground level so it looks real.
jiji 24 Feb, 2017 @ 4:13pm 
Originally posted by Sweetroll:
Originally posted by CLOUD ☁:
how come?
Well, stop being retarded for a second and listen.

What if some one is on the edge of a platform, and cracks appear from nowhere?
What if 4 heavies do this in a server and makes the entire server lag?
medics archemedes taunt already lags the game when one person does it. soldiers taunt called "soldiers requiem" can already be placed on lages were its floating. i dont literally mean crack the floor. just draw some black cracks on the ground when he drops them not gonna be realistic cracks in the floor.
jiji 24 Feb, 2017 @ 4:14pm 
Originally posted by ;135509823666008762:
Originally posted by CLOUD ☁:
how come?

You can't do that due how Source engine works, the "cracks you call" are just decals placed on map just like bullet holes, the only way to do that is in Hammer Editor, with decal tool, or other tool that just places texture 1:1 (forgot the name). It's very hard to draw decals at specific coordinates, but it could be done if cracks are apart of the model of dumbells them selfs just placed on ground level so it looks real.
the cracks arent serperate from the taunt. all he has to do is draw some black racks on the floor when he drops them. it really isnt hard and isnt actually interacting with the map.
Maršal Sava 24 Feb, 2017 @ 4:42pm 
Originally posted by CLOUD ☁:
Originally posted by ;135509823666008762:

You can't do that due how Source engine works, the "cracks you call" are just decals placed on map just like bullet holes, the only way to do that is in Hammer Editor, with decal tool, or other tool that just places texture 1:1 (forgot the name). It's very hard to draw decals at specific coordinates, but it could be done if cracks are apart of the model of dumbells them selfs just placed on ground level so it looks real.
the cracks arent serperate from the taunt. all he has to do is draw some black racks on the floor when he drops them. it really isnt hard and isnt actually interacting with the map.

Exactly what I said, trough it would be cool to figure out a specific key frame of animation, and draw a decal...
jiji 24 Feb, 2017 @ 5:31pm 
Originally posted by FiveEyes:
Originally posted by CLOUD ☁:
doesnt have to interact with the ground. just draw a bunch of cracks under it when he drops them doesnt literally have to crack the floor

Can't be done.
if you do a flip tuant with a heavy, when he hits the ground it cracks the floor. not literally cracking it. just drawing a bunch of cracks under himwhen he hits the ground.
FiveEyes  [developer] 24 Feb, 2017 @ 5:43pm 
Originally posted by CLOUD ☁:
the cracks arent serperate from the taunt. all he has to do is draw some black racks on the floor when he drops them. it really isnt hard and isnt actually interacting with the map.

It doesnt work like that.
jiji 24 Feb, 2017 @ 5:46pm 
Originally posted by FiveEyes:
Originally posted by CLOUD ☁:
the cracks arent serperate from the taunt. all he has to do is draw some black racks on the floor when he drops them. it really isnt hard and isnt actually interacting with the map.

It doesnt work like that.
ok. what about when you do the dlip taunt with a heavy? when the heavy hits the ground when he does the a flip it cracks the floor.
< >
Showing 1-15 of 27 comments
Per page: 1530 50