Stellaris

Stellaris

Guilli's Planet Modifiers and Features
Ragster 3. juni 2022 kl. 15:03
archaeologist drones and precursor archaeologist drones
so far i see that the precursor variant produces minor artefacts, but how do i upgrade them? i have a bunch of precursor archo sites that don't seem to be getting the same benefits
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Ragster 3. juni 2022 kl. 16:52 
or is there a way for people to make minor artifacts without getting blessed with ancient arceopolises?
SpamIam 28. juni 2022 kl. 5:06 
Look for Old World modifiers on moons or planets.

Build Habitats.
Add a precursor district.
This gives +1 district slot (improving base resource production) and also gives a job giving More minor artifacts.

If you get lucky, don' t forget all the asteroid+ ring upgrades too. Free districts and mineral output!
Ragster 28. juni 2022 kl. 7:08 
Oprindeligt skrevet af SpamIam:
Look for Old World modifiers on moons or planets.

Build Habitats.
Add a precursor district.
This gives +1 district slot (improving base resource production) and also gives a job giving More minor artifacts.

If you get lucky, don' t forget all the asteroid+ ring upgrades too. Free districts and mineral output!
do they show up in the expansion planner? are they from a particular mod? how rare can they be?
sorry for the questions, im just curious since i dont remember ever seeing the modifiers
SpamIam 7. juli 2022 kl. 2:41 
Unfortunately Uncolonizable worlds never appear in the expansion planner.
Although I have rolled the tech for Toxic worlds thanks to a different mod a few times. Which is fun, and can make it easier.

There is a specific event to announce the discovery of the first Old world modifier you discover, but unfortunately You have to hunt world by world, system by system looking for the Old world Modifier.

There is however a Decision for Mining Jobs from asteroid fields (and sometimes things like Iron world, but that has always seemed inconsistent) And another for a Precursor Archeologist job.
Which generates a tiny number of Ancient Relics. But does it continuously forever. Which is nice.

I Usually scout out systems I have claimed, name any Planet with an Old World Desposit with a OW and any system on the map it belongs in with ow in lower case.
To make the job of tracking them back down in single player easier.

Usually Old World also generates Science districts, which is nice.
Just remember the Decision works for moons, as well as planets, and only on the specific planet, while things like asteroid rings actually buff every habitat in the system

I think Phosphor worlds also give energy jobs, But i've lost the notepad with the secret buffs from the different unique Toxic decisions.
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