Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Btw, I think the soul gem relic needs an update? It looks like it still wants to spawn in the old type of leaders from before the leader overhaul.
Are you still planning to reintroduce the archaeopolis planet? It was one of my favorite features 🙂
Try this mod Nebula System Graphics Remover
small update:
• Updated fallen empire building rewards from precursor digsites or artifact reverse engineering so they once again work and expanded the list with all the newer posible ones.
*** there still seems to be a weird bug where the reverse engineering action fails this, looking into that
• Fixed Orbital Fabricator ship component so it again produces alloys and minor artifacts
• Fixed Singularity Matrix ship component so it again produces 1 of each science type
• Replaced few non-functioning precursor planet modifiers with different ones
• Fixed a few missing modifier localisations
Also previous unmentioned update:
• Fixed planet modifiers so they again provide planet energy/mining/food districts
It'll be fixed when I can find the cause of that bug
But they so rare! T^T
Anyways: Is it just me that on a new startup, cant select number of modifiers: 2-3 per planet (extra high) it seems to skip over it and go back to first in list?
A text-replace to its expected value (1.5) should fix these techs to appear when the player has the AP.
Probably do another Irony Mod Manager compressed merge of everything just before 4.1.
• Updated planet feature deposits so they once again provide districts
• Removed econ balance tweak option (no longer needed?)
• Added a space deposit option to the QOL many section to use vanilla spawning and set it as default. The other options are still available.
• Added support for planet modifiers added by All These Worlds mod.
-----
Updates will be a lot slower as I'm turned off a bit by stellaris' most recent botched update, many bugs and worse performance. I'm just not having fun playing as much, if at all, these days.
Asking because it says it provides Merchant jobs, but they don't seem to ever be worked.
Full disclosure, I do use a number of mods, but I'm fairly familiar with using Irony to merge files and resolve conflicts. I don't recall coming across anything that would prevent this from showing up, though. Any ideas where I should look (i.e. events folder... I did double check there and no conflicts at all), or maybe I missed a new feature in the game start config that turns that off?
Thanks!