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and the ability to stop time
I actually thought up something like that originally, but with out the silly uber and health thing.
On hit marked for death for 4 seconds
If victim survives, victim obtains incorporeal pocket medic
This actually works pretty well in terms of balance, but minor buffs for health regen and speed would be better in terms of TF2-ness, while keeping the JoJoke going
+charge increased buy 10%
+arrows bounce off walls
+splits into 3 other arrows on first contact with anything
- only has 8 arrow
-can not headshot if it bounces off something
- arrows do 40% less damage
point of it is so you can get shots from a safe distence and can get people from around corners or just get lucky like the normal huntsman while its downsides of not being able to headshot and less damage then the huntsman would only make it only a sidegrade (maybe even a downgrade who knows im not a tf2 dev) and before you ask yes i have been playing a lot of overwatch its kinda where i got the idea from so plez dont kill me
Grants a "Stand" on Hit
If a "Stand"-User is hit: grants Requim-Stand
[Cons]
Wearer cannot See "Stands"
Opponents now have "Stands"
100% Chance to attract "Stand"-Users
+ Has the same random critt change as a melee.
Forget skill, here comes the lucksman I guess.
47% increased Damage
25% increased ammunition
3% chance to insta-kill
Cons:
Accuracy is reduced by 30%
No random critical hits
Can only be equipped as long as an SMG is present.
+25% ammo on clip
+10% chance to burning arrow
+3% faster firing speed
-20%damage penalty
+25% faster charge time
No heashots
+15% Damage Bonus
-20% Damage Penalty
-Less Health Healed From Medics
You heard it here folks Sniper is the new medic.
"Firing an arrow at a team mate will give them brief crits/ubercharge and a speed boost"
+ A ghost-medic appears in your place after death
-20 damage penalty
-No random crits