Garry's Mod
Vindictus Bosses
A weird bug.
[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3609: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. CreateDeathCorpse - lua/entities/npc_vj_creature_base/init.lua:3609
3. OnKilled - lua/entities/npc_vj_creature_base/init.lua:3483
4. unknown - lua/entities/npc_vj_creature_base/init.lua:3334

Timer Failed! [Simple][@lua/entities/npc_vj_creature_base/init.lua (line 3378)]
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Mostrando 1-8 de 8 comentarios
The last one was when it died. It instantly died too. It also won't fight. Braha in particular. it's creating a crapload of errors. Most of them instantly die too when attacked.
Última edición por ♬♫~Joe Blaze~♫♬; 22 AGO 2017 a las 3:41
Now i'm getting this for juggernaut KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
PGReddd 29 AGO 2017 a las 13:27 
everything works perfectly for me
Igori 20 NOV 2017 a las 16:14 
Publicado originalmente por ♫Joe (USA)♫:
The last one was when it died. It instantly died too. It also won't fight. Braha in particular. it's creating a crapload of errors. Most of them instantly die too when attacked.
Same problem
Última edición por Igori; 20 NOV 2017 a las 16:15
Igori 20 NOV 2017 a las 16:18 
Publicado originalmente por ♫Joe (USA)♫:
The last one was when it died. It instantly died too. It also won't fight. Braha in particular. it's creating a crapload of errors. Most of them instantly die too when attacked.

maybe we need 64bits ?
Logan_Pozitiv 29 DIC 2017 a las 6:39 
the dullahan pink reflection on the stones that should be blue
KosheiWu 1 MAR 2018 a las 4:35 
Help! When I install this pack my game is crashing. Why?
GREATEST KNIGHTMARE 4 ABR 2018 a las 19:13 
same but the braha and some other bosses aren't moving and are staying in an idle animation
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Mostrando 1-8 de 8 comentarios
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