Garry's Mod

Garry's Mod

Vindictus Bosses
A weird bug.
[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3776: attempt to compare nil with number
1. IdleSoundCode - lua/entities/npc_vj_creature_base/init.lua:3776
2. unknown - lua/entities/npc_vj_creature_base/init.lua:1678


[VJ Base] lua/entities/npc_vj_creature_base/init.lua:3609: bad argument #1 to 'ipairs' (table expected, got nil)
1. ipairs - [C]:-1
2. CreateDeathCorpse - lua/entities/npc_vj_creature_base/init.lua:3609
3. OnKilled - lua/entities/npc_vj_creature_base/init.lua:3483
4. unknown - lua/entities/npc_vj_creature_base/init.lua:3334

Timer Failed! [Simple][@lua/entities/npc_vj_creature_base/init.lua (line 3378)]
< >
Viser 18 av 8 kommentarer
The last one was when it died. It instantly died too. It also won't fight. Braha in particular. it's creating a crapload of errors. Most of them instantly die too when attacked.
Sist redigert av ♬♫~Joe Blaze~♫♬; 22. aug. 2017 kl. 3.41
Now i'm getting this for juggernaut KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
KeyValues Error: LoadFromBuffer: missing { in file models/monster/juggernaut/juggernaut.mdl
(*mdlkeyvalue*), (*{*), (*{*),
PGReddd 29. aug. 2017 kl. 13.27 
everything works perfectly for me
Igori 20. nov. 2017 kl. 16.14 
Opprinnelig skrevet av ♫Joe (USA)♫:
The last one was when it died. It instantly died too. It also won't fight. Braha in particular. it's creating a crapload of errors. Most of them instantly die too when attacked.
Same problem
Sist redigert av Igori; 20. nov. 2017 kl. 16.15
Igori 20. nov. 2017 kl. 16.18 
Opprinnelig skrevet av ♫Joe (USA)♫:
The last one was when it died. It instantly died too. It also won't fight. Braha in particular. it's creating a crapload of errors. Most of them instantly die too when attacked.

maybe we need 64bits ?
Logan_Pozitiv 29. des. 2017 kl. 6.39 
the dullahan pink reflection on the stones that should be blue
KosheiWu 1. mars 2018 kl. 4.35 
Help! When I install this pack my game is crashing. Why?
GREATEST KNIGHTMARE 4. apr. 2018 kl. 19.13 
same but the braha and some other bosses aren't moving and are staying in an idle animation
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Viser 18 av 8 kommentarer
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