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The games mixes these SoundShaders (which leads to the samples in the pathing) inside on SoundSet (which can contain multiple SoundShaders which again can contain mutliple Samples each) to one rendered Sound and will play that. This way the game plays less sounds the same time and have some more "air to breath".
If any of these "to be mixed" shaders/samples has a different format, kHZ or mutliple channels (mono or stereo) the whole SoundSet wont play a sound at all. Keep that in mind!