Arma 3
JSRS SOUNDMOD
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cheif22 25 Feb, 2017 @ 7:57am
audio type for the mod (Question?)
Hey lord Jarhead. I'm a big sucker at your work because I love the sound mod. I was curious if you had any way to change sounds out without getting any errors.

Yes I tried to tweak things for myself but not a public release or anything to share but just educating myself. Only issues I get is that some sounds will not sound such as a house reflection from every weapon(once in a building, the sound cuts out in first person until i go out side). Is there a specific .ogg audio file set up because I don't know how I messed up a stereo type .ogg when it looks identical to yours.

I can't look at your website for some reason since it gives me a 404 error if you didn't know that. I'm not asking for you to support my work, but just need a quick assistance on audio file placement.


(questions?)
If it is the preset volume and the audio file i have is too loud can that be an issue?
Is the high quality .ogg in a stereo format at 44100Hz the right sample and export from audacity?

(what I have done so far)
MX rifle work great but interrior seems to not sound.
only have the "houses" close reflection set and dont seem to sound

audio is all stereo .ogg format from audacity.


If you could help thanks. Again, just for personal use and not to be released to workshop or anywhere else.

Thanks

-Cheif22
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LordJarhead  [developer] 4 May, 2017 @ 8:22am 
As long as the .ogg is the same format and has the same specs as every other sound file (sound shader) that will be mixed inside one SoundSet, you should be fine.

The games mixes these SoundShaders (which leads to the samples in the pathing) inside on SoundSet (which can contain multiple SoundShaders which again can contain mutliple Samples each) to one rendered Sound and will play that. This way the game plays less sounds the same time and have some more "air to breath".

If any of these "to be mixed" shaders/samples has a different format, kHZ or mutliple channels (mono or stereo) the whole SoundSet wont play a sound at all. Keep that in mind!

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