XCOM 2
[ABANDONED/DEAD] E3245's Weapon Rebalance Mod :: LW2 Edition
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∑3245  [utvecklare] 22 jan, 2017 @ 15:50
Bug Report Thread
This is the thread to report a bug or incompatibles when using this mod. This is not the thread for feedback; that goes to the General Feedback Thread. Rules still apply.
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BelowTheSun 23 jan, 2017 @ 6:34 
The Uzi doesn't seem to be working, unless I'm just being very dense and missing something. Its values don't change in the in-game armory, regardless of what they're set to in the .ini files. Every other weapon, as far as I can tell, is working perfectly, but not the Uzi.
∑3245  [utvecklare] 23 jan, 2017 @ 9:37 
Ursprungligen skrivet av BelowTheSun:
The Uzi doesn't seem to be working, unless I'm just being very dense and missing something. Its values don't change in the in-game armory, regardless of what they're set to in the .ini files. Every other weapon, as far as I can tell, is working perfectly, but not the Uzi.

This should now be fixed.
averi 25 jan, 2017 @ 20:50 
This was working perfectly before but now it seems the pistols wont show up to equip in the secondary weapons slot, only as a utility item.
∑3245  [utvecklare] 25 jan, 2017 @ 20:52 
Ursprungligen skrivet av s u c c m e:
This was working perfectly before but now it seems the pistols wont show up to equip in the secondary weapons slot, only as a utility item.

This is intended, since LW2 changed the way pistols work.
averi 25 jan, 2017 @ 22:01 
Oh I see. Is there something I can edit to make them show up again?
∑3245  [utvecklare] 25 jan, 2017 @ 22:03 
Ursprungligen skrivet av s u c c m e:
Oh I see. Is there something I can edit to make them show up again?

You'll have to edit the templates of every pistol to remove this feature.
∑3245  [utvecklare] 25 jan, 2017 @ 22:24 
Ursprungligen skrivet av s u c c m e:
In the XComLW_Overhaul.ini?

Nope. The actual templates within the weapon mods themselves.
i tried making the barret cost more mobility but it didnt work for me. only think that did work for me was the damage it did
∑3245  [utvecklare] 5 feb, 2017 @ 9:07 
Ursprungligen skrivet av DJ Chicky Nuggs:
i tried making the barret cost more mobility but it didnt work for me. only think that did work for me was the damage it did

For some reason, the changing the mobility of any weapon via this ini doesn't work, but going to the weapon root and changing it there works.
Thegn 11 feb, 2017 @ 4:11 
Hi, while playing Long War 2, I noticed that when being able to research laser weapons, I was able to research magnetic weapons as well. Not only that, the research time was instant and costed 50 supplies and some alloys (as if i was building them in vanilla xcom 2). This gave me the normal mag weapons and all of your weapons I subcribed to's magnetic variants.

As I have no other mods that add weapons or change them apart from LW2 and your weapons mods, do you think this could be caused by your mod?
∑3245  [utvecklare] 11 feb, 2017 @ 10:36 
Ursprungligen skrivet av Ignisthir:
Hi, while playing Long War 2, I noticed that when being able to research laser weapons, I was able to research magnetic weapons as well. Not only that, the research time was instant and costed 50 supplies and some alloys (as if i was building them in vanilla xcom 2). This gave me the normal mag weapons and all of your weapons I subcribed to's magnetic variants.

As I have no other mods that add weapons or change them apart from LW2 and your weapons mods, do you think this could be caused by your mod?

I thought that Laser Tech was the prerequisite to researching Magnetic Weapons.

As for the second problem, I doubt that it's supposed to do that, since LW2 is supposed to kill the schematics in favor of its own system. I'll look into it.
Thegn 11 feb, 2017 @ 10:57 
Thanks. One more thing, I removed some of the weapons I wasn't using and started a new campaign and the bug did not reoccur. Unfortunately, I cannot remember which guns I unsubscribed to.

Also, to clarify, both techs showed up at the same time, with the laser tech looking like normal research.
Thegn 11 feb, 2017 @ 12:51 
Scratch that, the same magnetic research appeared after the officer autopsy. This is meant to happen in the tech tree but its still has an instant research time.
∑3245  [utvecklare] 11 feb, 2017 @ 13:15 
Ursprungligen skrivet av Ignisthir:
Scratch that, the same magnetic research appeared after the officer autopsy. This is meant to happen in the tech tree but its still has an instant research time.

My mod doesn't mess with the research schematics, so something else is going on.
Senast ändrad av ∑3245; 11 feb, 2017 @ 13:15
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