XCOM 2
[ABANDONED/DEAD] E3245's Weapon Rebalance Mod :: LW2 Edition
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
∑3245  [udvikler] 22. jan. 2017 kl. 15:50
Bug Report Thread
This is the thread to report a bug or incompatibles when using this mod. This is not the thread for feedback; that goes to the General Feedback Thread. Rules still apply.
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Viser 1-15 af 23 kommentarer
BelowTheSun 23. jan. 2017 kl. 6:34 
The Uzi doesn't seem to be working, unless I'm just being very dense and missing something. Its values don't change in the in-game armory, regardless of what they're set to in the .ini files. Every other weapon, as far as I can tell, is working perfectly, but not the Uzi.
∑3245  [udvikler] 23. jan. 2017 kl. 9:37 
Oprindeligt skrevet af BelowTheSun:
The Uzi doesn't seem to be working, unless I'm just being very dense and missing something. Its values don't change in the in-game armory, regardless of what they're set to in the .ini files. Every other weapon, as far as I can tell, is working perfectly, but not the Uzi.

This should now be fixed.
averi 25. jan. 2017 kl. 20:50 
This was working perfectly before but now it seems the pistols wont show up to equip in the secondary weapons slot, only as a utility item.
∑3245  [udvikler] 25. jan. 2017 kl. 20:52 
Oprindeligt skrevet af s u c c m e:
This was working perfectly before but now it seems the pistols wont show up to equip in the secondary weapons slot, only as a utility item.

This is intended, since LW2 changed the way pistols work.
averi 25. jan. 2017 kl. 22:01 
Oh I see. Is there something I can edit to make them show up again?
∑3245  [udvikler] 25. jan. 2017 kl. 22:03 
Oprindeligt skrevet af s u c c m e:
Oh I see. Is there something I can edit to make them show up again?

You'll have to edit the templates of every pistol to remove this feature.
averi 25. jan. 2017 kl. 22:23 
∑3245  [udvikler] 25. jan. 2017 kl. 22:24 
Oprindeligt skrevet af s u c c m e:
In the XComLW_Overhaul.ini?

Nope. The actual templates within the weapon mods themselves.
i tried making the barret cost more mobility but it didnt work for me. only think that did work for me was the damage it did
∑3245  [udvikler] 5. feb. 2017 kl. 9:07 
Oprindeligt skrevet af DJ Chicky Nuggs:
i tried making the barret cost more mobility but it didnt work for me. only think that did work for me was the damage it did

For some reason, the changing the mobility of any weapon via this ini doesn't work, but going to the weapon root and changing it there works.
Thegn 11. feb. 2017 kl. 4:11 
Hi, while playing Long War 2, I noticed that when being able to research laser weapons, I was able to research magnetic weapons as well. Not only that, the research time was instant and costed 50 supplies and some alloys (as if i was building them in vanilla xcom 2). This gave me the normal mag weapons and all of your weapons I subcribed to's magnetic variants.

As I have no other mods that add weapons or change them apart from LW2 and your weapons mods, do you think this could be caused by your mod?
∑3245  [udvikler] 11. feb. 2017 kl. 10:36 
Oprindeligt skrevet af Ignisthir:
Hi, while playing Long War 2, I noticed that when being able to research laser weapons, I was able to research magnetic weapons as well. Not only that, the research time was instant and costed 50 supplies and some alloys (as if i was building them in vanilla xcom 2). This gave me the normal mag weapons and all of your weapons I subcribed to's magnetic variants.

As I have no other mods that add weapons or change them apart from LW2 and your weapons mods, do you think this could be caused by your mod?

I thought that Laser Tech was the prerequisite to researching Magnetic Weapons.

As for the second problem, I doubt that it's supposed to do that, since LW2 is supposed to kill the schematics in favor of its own system. I'll look into it.
Thegn 11. feb. 2017 kl. 10:57 
Thanks. One more thing, I removed some of the weapons I wasn't using and started a new campaign and the bug did not reoccur. Unfortunately, I cannot remember which guns I unsubscribed to.

Also, to clarify, both techs showed up at the same time, with the laser tech looking like normal research.
Thegn 11. feb. 2017 kl. 12:51 
Scratch that, the same magnetic research appeared after the officer autopsy. This is meant to happen in the tech tree but its still has an instant research time.
∑3245  [udvikler] 11. feb. 2017 kl. 13:15 
Oprindeligt skrevet af Ignisthir:
Scratch that, the same magnetic research appeared after the officer autopsy. This is meant to happen in the tech tree but its still has an instant research time.

My mod doesn't mess with the research schematics, so something else is going on.
Sidst redigeret af ∑3245; 11. feb. 2017 kl. 13:15
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