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Science and Labs:
They really are not well explained in the archives. Probably many made the mistake I made and assumed that all new scientists automatically are assigned to Tygan to excelarate research.
That this is not the case, and that you do need labs to do so, should be made very clear in the archives.
All changes in how science, labs, the testing facility and such work desperately need an FAQ.
No, You got me wrong there.
What I am saying is that two times that I gave a hacking PCS to my specialists it had vanished when I checked their inventory some missions later. Maybe that happened with other PCSs also, but I did not keep track. I am deep int the game and have many soldiers, so I don't know for sure.
Is it a bug?
Is it meant to be that way because that soldier got wounded and it was destroyed?
There is no way to check up those questions.
It's not complete though, but its coming along greatly.
http://www.ufopaedia.org/index.php/Long_War_2
The Rebel and PCS Disapearance sounds like a bug though, unless your rebels are turning out to be faceless, in which case you should implement a soldier advisor in your regions to root them out.
Thats just it, isnt it?
There are so many game mechanics that feel like a bug and bugs that could be game mechanics.
examples: I dont have any idea why sometimes in a mission in a region with mid to low advent strength that I have infiltratet with 120%+ I meet pods that come in shooting and overwatching instead of scattering. Is this a feature or a bug?
Also, sometimes desoriented advent troops and vipers suddenly overwatch, again, bug or feature?
I also personally feel that permanent dark eventa are a bug as long as there is no game mechanic for countering them.I know its a feature, but it feels very buggy and chance driven.
I feel if I get "f***ed" by chance there should be a feature to use, a strategy, to not loose the campaign to of it, otherwise it is broken.