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1- When placing an underground metro station and then adding tracks, the tracks connecting to the left of the station will act as if they were connected to ground-level tracks. The only workaround I've found is to place the station, add the tracks, destroy the station and add the station again at the exact same place. Issue does not occur with at-grade stations and elevated stations.
2- Sometimes, my metro stations just stop working. Destroying them and placing them again helps but the next time I launch the game, the issue occurs again. With an increasingly extensive network, this can get very tedious to do. I did notice that this issue does not occur on ground-level and elevated metro stations.
Most problematic stations: Station Prairies (Fairview N./Prairies - both stations at this intersection), the underground stations near the intersection of the Expy 80 and the Expy 80/980 Connector, all the stations along the Route 280, Station Opens (the southern terminus of the B01 and B01a trolleybus lines), Station Low-Shores (near the Expy 65), the station near the wide boulevard that connects to the eastbound side of the Expy 65 and the Prairies Ave. with a monorail connection. I think that's mostly it. Unfortunately, some of those names are not shown as, well, after destroying stations every time I launch the game, I kind of stopped worrying about the names.
3- Underground metro lines just sink. Like, say I build a tunnel at 10m underground. I save and reload, and all of a sudden, it's now deeper. More noticeable where the tracks exit the tunnel/enter the tunnel (like the segment that branches to the west West towards the Kelsey Bd. terminus, near the University, the tram line and the Route 175/Expy 80 interchange, or where the tracks go underground near the Expy 80 and the Expy 80/980 Connector (if using the underground view, you can see how horrible the tracks have become there.)
This has happened before in many previous cities and before Sunset Harbor.
All the landmarks noted in this post match actual locations in my city and are named. Sorry for this overwhelmingly long post, I just did not want to have you hunt through my whole city to see the issues! If you would rather have a map, please tell me as I also use CSLMapView
Sorry for my English, this is not my first language.
My savefile: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2136451095
EDIT: South is where the sea is.
https://gyazo.com/4b0e8535e0f17e2f8ed1c2fa48b6a5d7
I can't post a savegame because I have >2000 mods installed
We cannot help in this case as we could not begin to predict which one it would be that you need to remove/fix.
Sorry about that but that's just impossible for us to do anything about.
take care
There is no this problem before Transport Lines Manager 13.4 and 13.5, it work great with Transport Lines Manager 13.3.5.
Maybe it's start Transport Lines Manager 13.4 to 13.5 itself's problem, and maybe the both mods.
Here is the log, and this situation not each time when you save, you don't know when it will happen, it's totally an unknown. Maybe next time, maybe next 10th, maybe......when??????
https://www106.zippyshare.com/v/ikmdkp29/file.html
(Still the bug: missing pillars when with other mods, and not sure which mods)
Asset: Metro
VehicleID: 2896
Type: MetroTrainAI
Severity: High
System.IndexOutOfRangeException: Array index is out of range.
at TransportLine.GetNextStop (uint16) <0x00045>
at (wrapper dynamic-method) PassengerTrainAI.PassengerTrainAI.ArriveAtTarget_Patch0 (PassengerTrainAI,uint16,Vehicle+) <0x000b2>
at PassengerTrainAI.ArriveAtDestination (uint16,Vehicle+) <0x000f0>
at (wrapper dynamic-method) TrafficManager.Patch._VehicleAI._TrainAI.SimulationStep2Patch.TrafficManager.Patch._VehicleAI._TrainAI.SimulationStep2Patch.Prefix_Patch0 (TrainAI,VehicleInfo,uint16,Vehicle+,Vehicle/Frame+,uint16,Vehicle+,int) <0x04c98>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch1 (TrainAI,uint16,Vehicle+,Vehicle/Frame+,uint16,Vehicle+,int) <0x001fc>
at PassengerTrainAI.SimulationStep (uint16,Vehicle+,Vehicle/Frame+,uint16,Vehicle+,int) <0x00354>
at (wrapper dynamic-method) VehicleAI.VehicleAI.SimulationStep_Patch1 (VehicleAI,uint16,Vehicle+,uint16,Vehicle+,int) <0x003f6>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle+,UnityEngine.Vector3) <0x002fa>
at HealkitMod.Patches.VehicleManagerPatch.SimulationStep (VehicleAI,uint16,Vehicle+,UnityEngine.Vector3) <0x00062>
This refer to bus-metro hub from sunset harbour. The cims go up and down the stairs. How fix it?
When I disable the mod and load a new map, a window indicating error ocurred with Broken assets, detailed as below.
2493561703.Metropolitan Depot 2_Data: NetInfo missing
170070703476.Ground Single Island_Data: NetInfo missing
1703048997.Elevated Station_Data: NetInfo missing
816325876.Metropolitan Depot_Data: NetInfo missing
[BrokenAssetException]
Details:
No Details:
I'm playing on a Steam Deck now, but I was using a 2013 Macbook Pro sucessfully with the mod. Tried running the game on a MicroSD card before running on the Deck's internal memory, no difference. Seems to use Proton 7.0.
I'd love to attach a save file, but the game will crash on the save screen. I only have these aforementioned assets enabled.
2493561703.Metropolitan Depot 2
170070703476.Ground Single Island
1703048997.Elevated Station
816325876.Metropolitan Depot