Cities: Skylines

Cities: Skylines

Metro Overhaul Mod (MOM)
 This topic has been pinned, so it's probably important
BadPeanut  [developer] 6 Jun, 2019 @ 3:00am
Troubleshooting Savegames
You must post a link to a steam workshop upload of the save.
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Showing 106-116 of 116 comments
CHMulti 20 Jun, 2020 @ 1:09pm 
Hi, sorry for bothering you but I have three issues with MOM:
1- When placing an underground metro station and then adding tracks, the tracks connecting to the left of the station will act as if they were connected to ground-level tracks. The only workaround I've found is to place the station, add the tracks, destroy the station and add the station again at the exact same place. Issue does not occur with at-grade stations and elevated stations.


2- Sometimes, my metro stations just stop working. Destroying them and placing them again helps but the next time I launch the game, the issue occurs again. With an increasingly extensive network, this can get very tedious to do. I did notice that this issue does not occur on ground-level and elevated metro stations.
Most problematic stations: Station Prairies (Fairview N./Prairies - both stations at this intersection), the underground stations near the intersection of the Expy 80 and the Expy 80/980 Connector, all the stations along the Route 280, Station Opens (the southern terminus of the B01 and B01a trolleybus lines), Station Low-Shores (near the Expy 65), the station near the wide boulevard that connects to the eastbound side of the Expy 65 and the Prairies Ave. with a monorail connection. I think that's mostly it. Unfortunately, some of those names are not shown as, well, after destroying stations every time I launch the game, I kind of stopped worrying about the names.


3- Underground metro lines just sink. Like, say I build a tunnel at 10m underground. I save and reload, and all of a sudden, it's now deeper. More noticeable where the tracks exit the tunnel/enter the tunnel (like the segment that branches to the west West towards the Kelsey Bd. terminus, near the University, the tram line and the Route 175/Expy 80 interchange, or where the tracks go underground near the Expy 80 and the Expy 80/980 Connector (if using the underground view, you can see how horrible the tracks have become there.)

This has happened before in many previous cities and before Sunset Harbor.
All the landmarks noted in this post match actual locations in my city and are named. Sorry for this overwhelmingly long post, I just did not want to have you hunt through my whole city to see the issues! If you would rather have a map, please tell me as I also use CSLMapView

Sorry for my English, this is not my first language.

My savefile: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2136451095

EDIT: South is where the sea is.
Last edited by CHMulti; 20 Jun, 2020 @ 1:24pm
I'm having a problem with the metros not spawning from the depot
https://gyazo.com/4b0e8535e0f17e2f8ed1c2fa48b6a5d7
I can't post a savegame because I have >2000 mods installed
BadPeanut  [developer] 28 Jun, 2020 @ 10:27am 
Originally posted by HighlyExplosiveChicken:
I'm having a problem with the metros not spawning from the depot
https://gyazo.com/4b0e8535e0f17e2f8ed1c2fa48b6a5d7
I can't post a savegame because I have >2000 mods installed
Hi there. Well the reason why we ask you to remove the mods is that it is highly unlikely that it's the depot, and far more likely that it's one of the 2000 mods causing the issue.

We cannot help in this case as we could not begin to predict which one it would be that you need to remove/fix.

Sorry about that but that's just impossible for us to do anything about.
take care
M.S.Referee 29 Jun, 2020 @ 4:41am 
It's look like start Transport Lines Manager updated to 13.4 to 13.5, Metro Overhaul not incompatible with it. And will make a HUGE PROBLEM that you will got after you build a metro station and save the game immediately, the top of right shows 'Save...' forever, and go to the save file loaction you will see a 'Temp' folder and inside a unfinished '.crp' file. Then when you check save again, game crashed. And also the size of save file changed from 20MB to 4.9MB average to a map.

There is no this problem before Transport Lines Manager 13.4 and 13.5, it work great with Transport Lines Manager 13.3.5.

Maybe it's start Transport Lines Manager 13.4 to 13.5 itself's problem, and maybe the both mods.

Here is the log, and this situation not each time when you save, you don't know when it will happen, it's totally an unknown. Maybe next time, maybe next 10th, maybe......when??????

https://www106.zippyshare.com/v/ikmdkp29/file.html

(Still the bug: missing pillars when with other mods, and not sure which mods)
Last edited by M.S.Referee; 29 Jun, 2020 @ 3:25pm
nayR 12 Mar, 2021 @ 11:54am 
My depots weren't releasing subway trains. So I followed the troubleshooting guide and the depots were working in the vanilla save. But they still aren't working in my non-vanilla save. Is this normal?
BadPeanut  [developer] 12 Mar, 2021 @ 11:56am 
Originally posted by gdsorzen:
My depots weren't releasing subway trains. So I followed the troubleshooting guide and the depots were working in the vanilla save. But they still aren't working in my non-vanilla save. Is this normal?
sounds like another mod is interfering with this one!
Alice&Gui 13 Oct, 2021 @ 10:11am 
My savegame is saying Array Index is out of Range. It works fine once i disable this mod.
majin_kratos 25 Apr, 2022 @ 2:51pm 
An exception occured during VehicleAI simulation step.
Asset: Metro
VehicleID: 2896
Type: MetroTrainAI
Severity: High

System.IndexOutOfRangeException: Array index is out of range.
at TransportLine.GetNextStop (uint16) <0x00045>
at (wrapper dynamic-method) PassengerTrainAI.PassengerTrainAI.ArriveAtTarget_Patch0 (PassengerTrainAI,uint16,Vehicle+) <0x000b2>
at PassengerTrainAI.ArriveAtDestination (uint16,Vehicle+) <0x000f0>
at (wrapper dynamic-method) TrafficManager.Patch._VehicleAI._TrainAI.SimulationStep2Patch.TrafficManager.Patch._VehicleAI._TrainAI.SimulationStep2Patch.Prefix_Patch0 (TrainAI,VehicleInfo,uint16,Vehicle+,Vehicle/Frame+,uint16,Vehicle+,int) <0x04c98>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch1 (TrainAI,uint16,Vehicle+,Vehicle/Frame+,uint16,Vehicle+,int) <0x001fc>
at PassengerTrainAI.SimulationStep (uint16,Vehicle+,Vehicle/Frame+,uint16,Vehicle+,int) <0x00354>
at (wrapper dynamic-method) VehicleAI.VehicleAI.SimulationStep_Patch1 (VehicleAI,uint16,Vehicle+,uint16,Vehicle+,int) <0x003f6>
at (wrapper dynamic-method) TrainAI.TrainAI.SimulationStep_Patch0 (TrainAI,uint16,Vehicle+,UnityEngine.Vector3) <0x002fa>
at HealkitMod.Patches.VehicleManagerPatch.SimulationStep (VehicleAI,uint16,Vehicle+,UnityEngine.Vector3) <0x00062>


This refer to bus-metro hub from sunset harbour. The cims go up and down the stairs. How fix it?
sdesire 17 Oct, 2022 @ 1:32pm 
Hello! I followed the troubleshooting instructions but when trying to load a new map, the game simply crashes at loading screen when the MOM is enabled.
When I disable the mod and load a new map, a window indicating error ocurred with Broken assets, detailed as below.

2493561703.Metropolitan Depot 2_Data: NetInfo missing
170070703476.Ground Single Island_Data: NetInfo missing
1703048997.Elevated Station_Data: NetInfo missing
816325876.Metropolitan Depot_Data: NetInfo missing
[BrokenAssetException]
Details:
No Details:

I'm playing on a Steam Deck now, but I was using a 2013 Macbook Pro sucessfully with the mod. Tried running the game on a MicroSD card before running on the Deck's internal memory, no difference. Seems to use Proton 7.0.
I'd love to attach a save file, but the game will crash on the save screen. I only have these aforementioned assets enabled.
Sir Sheikhs Pears 17 Oct, 2022 @ 3:29pm 
No NetInfo - This means, that these buildings are looking for networks that are hard dependency for them. All this building requires metro tracks from MOM so if you unsubscribe from MOM you should also unsub these buildings otherwise they'll be broken

2493561703.Metropolitan Depot 2
170070703476.Ground Single Island
1703048997.Elevated Station
816325876.Metropolitan Depot
Last edited by Sir Sheikhs Pears; 17 Oct, 2022 @ 3:30pm
BadPeanut  [developer] 18 Oct, 2022 @ 10:57am 
I'm really not sure how powerful a steam deck is and whether it can even run a mod as resource intensive as MOM, but yes the answer to the NetInfo Missing is that the networks it can't find are part of the core mod
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