Team Fortress 2

Team Fortress 2

Mann's Best Friend
Spy tracker taunt? :D
It would be awesome to tell the dog to "go catch him!" as a taunt, and the dog goes and pursues, barks at him for a short time revealing his possition to all the team, or just exploding when reaching the spy as a taunt kill (but with less range and time). I can almost see it as a weapon, but that may be too much..?
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MackDaddyTTV 25 mar, 2017 @ 8:03 
good idea i love it adding things
Sharp 25 mar, 2017 @ 12:59 
That sounds stupid. How old are you?
Dogman15 25 mar, 2017 @ 21:15 
This is not possible to implement. Taunts are animations tied to a single player, and cannot spawn AI bots/NPCs that then pursue a specific player on the server meeting certain conditions. It would take months of dedicated programming to achieve what you have in mind.
Gata Gorda 26 mar, 2017 @ 13:59 
It's just an idea people, don't take it seriously, and thanks Dogman for the information
MackDaddyTTV 26 mar, 2017 @ 13:59 
i think its good
:steamhappy:
Dogman15 26 mar, 2017 @ 16:27 
Sorry if I sounded rude. I was just trying to explain the situation as I understood it.
Gata Gorda 27 mar, 2017 @ 15:19 
nah, your comment was helpful
I AM A ROCK 28 mar, 2017 @ 19:45 
but,engs with the taunt would have a HUGE advantage
Gata Gorda 29 mar, 2017 @ 13:26 
Yep, I don't know much about this things, in that case it should be atached to a weapon, but tf2 has never implemented such a complicated thing and it has already too much to fix
Gata Gorda 29 mar, 2017 @ 13:31 
Anyways, It would be interesting to see a mechanic involving the control of a movile bot, or an entity that last afther your death (not a simple building).
I'd be still very happy with a peaceful dog taunt
(Golurk) 4 apr, 2017 @ 15:29 
This sounds really fun and I think is should be a thing.
chungalunga 15 apr, 2017 @ 4:55 
tf2 is pay2win now bois
Dmitriy1337K 18 maj, 2017 @ 11:17 
Sign:steamhappy:
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