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From what i experienced the last games, it is ridiculous OP in early game. Even without the +20 perk points we use, those go in "i feel good" perks.
I dont see any way to keep up properly with that. Somewhere around the doomstar tech the game turns (/can turn). If you reach that....
You just need +50% growth, +50% production, ultra rich homeworld, volcanic+inferno and you are too fast. Overcompensates all negative perks.
We tried an unexpected 2 man rush on that. No way.... 1v2 easy win.
So... One possibility is: Even after i tried to optimize my game with other playstyles i suck. Second one: It is too strong :D
Perhaps the growth bonus is too strong on rich and ultra rich worlds. Or maybe ultra rich home world is too cheap.
Have you played with lithovore much since patch 55.1? They changed the population growth formula, and the result is that +50% growth is nerfed now (that trait alone was OP before). If not, maybe it was just the 50% growth that was the culprit.
Lithovore is strong on so many aspects.
You get the ignore pollution trait for free. If you want to see it that way, no food is only 15 points.
ALL your planets are useful. Bad biomes cause more growth which leads to good biomes pretty fast, good biomes means all of your population can do something useful. When you need food, bad biomes take a long time to start doing anything, good biomes still need people to keep everyone alive. This causes - in research to be as fast as ++ for others.
Gravity is no problem. My giant ultra rich planets have -50%? Well... idc, my population will grow as fast.
The combination of ultra rich, +50% growth and volcanic normal sized gives you 1 new population, which means new colonyship, every 4-5 rounds, from the beginning. (Very fast on all options, i dont like analyzing that on slow :D) Feels like you can have 5 planets when the others start building ships. Oh and you dont need the colonybase to keep your population alive and useful....
I see only one disadvantage: you are always low on credits. Where low doesnt mean it slows you down effectively. One planet producing credits is usually enough, if anomalys are that rare...
Add me when you want a detailed discussion about the balancing :)