Starbound

Starbound

Ship Yard Rebuilt - all the vanilla ships AND room to build!
ScrambieBambie 3. dec. 2017 kl. 17:23
Can't run this mod...
For test purposes i checked just pack of: FU, FU Races, FU Music, Moudles in a Box, blocks needed for Shipyard, additional blocks from BK (revised), and shipyard itself... S.A.I.L. does not give me first mission so i'm stuck on ship without teleporter.

This is part of my log where error occours:

[02:12:24.399] [Error] Exception while invoking lua function 'onInteraction'. (LuaException) Error code 2, [string "/scripts/bk3k/bk3k_petLoader.lua"]:4: attempt to call a nil value (global 'is_shipWorld')
stack traceback:
[C]: in global 'is_shipWorld'
[string "/scripts/bk3k/bk3k_petLoader.lua"]:4: in function <[string "/scripts/bk3k/bk3k_petLoader.lua"]:3>
[0] 13f747153 Star::captureStack
[1] 13f745ede Star::StarException::StarException
[2] 13f71a4c1 Star::LuaEngine::handleError
[3] 13f909917 Star::LuaEngine::callFunction<Star::MapMixin<Star::FlatHashMap<Star::String,Star::Json,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::Json> > > > >
[4] 13f90d415 Star::LuaFunction::invoke<Star::Json,Star::MapMixin<Star::FlatHashMap<Star::String,Star::Json,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::Json> > > > >
[5] 13f90d333 Star::LuaBaseComponent::invoke<Star::Json,Star::MapMixin<Star::FlatHashMap<Star::String,Star::Json,Star::hash<Star::String,void>,std::equal_to<Star::String>,std::allocator<std::pair<Star::String const ,Star::Json> > > > >
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bk3000  [udvikler] 4. dec. 2017 kl. 4:58 
Hmm the petloader thing shouldn't be too severe, but I don't remember adding that code yet because I was still sort of tinkering with it. I guess I must have.

I now FU now messes with ships, so I need to check that. I have a new version coming soon anyhow. But with FU (for now) you might have a small block based box. Then clicking on it might yield an option to "build your own ship" or "use default ship" which in the case of using ship mods would use that ship. So choose the second option.

And if still having issues after that, then point the mouse over yourself and type this into the chat box -
/admin
/spawnitem shipT1
/admin

then use the item it gave you. Hopefull that's enough. I need to test more, and will have it working better (with FU) soon.
ScrambieBambie 4. dec. 2017 kl. 13:13 
I dont remember having such option, normally in FU i wake up on placeholder ship and then decide with SAIL, but with shipyard i just spawn in T1 and have no possiblity to interact with SAIL at all.
I will wait for your new version...the i just migrate like in decription, but will test for you does it work properly.
P.S. Do you know how big space to build ship in FU is (i assume shipyard is bigger)
Regards.
ScrambieBambie 7. dec. 2017 kl. 19:52 
Latest Error i mentioned in comments.

https://pastebin.com/mm89r4A2
bk3000  [udvikler] 25. dec. 2017 kl. 18:45 
Try it now. The latest update should fix your issue and has other improvements too.
ScrambieBambie 28. dec. 2017 kl. 11:18 
It works now...thanks.
Hubnester 15. jan. 2018 kl. 14:47 
Oprindeligt skrevet af ScarabParamit:
I dont remember having such option, normally in FU i wake up on placeholder ship and then decide with SAIL, but with shipyard i just spawn in T1 and have no possiblity to interact with SAIL at all.
I will wait for your new version...the i just migrate like in decription, but will test for you does it work properly.
P.S. Do you know how big space to build ship in FU is (i assume shipyard is bigger)
Regards.
the area you can use to build in with the FU BYOS ship is 2,048x2,048 (the size of the ship world) which is bigger then this mods ship since the ship has to fit in that area
bk3000  [udvikler] 16. feb. 2018 kl. 11:34 
Technically that isn't quite true. The shipworld here is the same size(no way to make it bigger sadly) and you don't really need to build in a bay. You could build outside the shipyard, and you can tear up the shipyard itself if you really wanted to. Even if I say that though, some things cannot be destroyed easily.
Tali 1. juni 2018 kl. 16:32 
Oprindeligt skrevet af bk3000:
Hmm the petloader thing shouldn't be too severe, but I don't remember adding that code yet because I was still sort of tinkering with it. I guess I must have.

I now FU now messes with ships, so I need to check that. I have a new version coming soon anyhow. But with FU (for now) you might have a small block based box. Then clicking on it might yield an option to "build your own ship" or "use default ship" which in the case of using ship mods would use that ship. So choose the second option.

And if still having issues after that, then point the mouse over yourself and type this into the chat box -
/admin
/spawnitem shipT1
/admin

then use the item it gave you. Hopefull that's enough. I need to test more, and will have it working better (with FU) soon.

The shipT1 didn't do anything at all. I have a full crew for a T8 ship... Please help.
test 2. juni 2018 kl. 9:38 
by the way are you sure its that mod? I disabled shipyard and make sure it is not in workshop mods folder anymore, wiped character and universe but I am still getting

[19:13:37.424] [Error] Exception while invoking lua function 'onInteraction'. (LuaException) Error code 2, [string "/scripts/bk3k/bk3k_petLoader.lua"]:4: attempt to call a nil value (global 'is_shipWorld')
stack traceback:
[C]: in global 'is_shipWorld'
[string "/scripts/bk3k/bk3k_petLoader.lua"]:4: in function <[string "/scripts/bk3k/bk3k_petLoader.lua"]:3>
./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0xaa85d6]
./starbound(_ZN4Star12LuaExceptionC2ENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x52) [0xa626f2]
./starbound(_ZN4Star9LuaEngine11handleErrorEP9lua_Statei+0x392) [0xa589c2]
./starbound(_ZN4Star9LuaEngine12callFunctionIJNS_8MapMixinINS_11FlatHashMapINS_6StringENS_4JsonENS_4hashIS4_vEESt8equal_toIS4_ESaISt4pairIKS4_S5_EEEEEEEEENS_7VariantINSG_INS_5EmptyEJbxdS4_NS_8LuaTableENS_11LuaFunctionENS_9LuaThreadENS_11LuaUserDataEEEEJNS_11LuaVariadicISM_EEEEEiDpRKT_+0x11b) [0xd135fb]
./starbound(_ZN4Star16LuaBaseComponent6invokeINS_4JsonEJNS_8MapMixinINS_11FlatHashMapINS_6StringES2_NS_4hashIS5_vEESt8equal_toIS5_ESaISt4pairIKS5_S2_EEEEEEEEENS_5MaybeIT_EERSB_DpOT0_+0xeb) [0xd13d3b]
./starbound(_ZN4Star6Object8interactERKNS_15InteractRequestE+0x1db) [0xde0f3b]
./starbound(_ZN4Star11WorldServer8interactERKNS_15InteractRequestE+0x90) [0x11b6500]
./starbound(_ZN4Star11WorldServer21handleIncomingPacketsEtRKNS_4ListISt10shared_ptrINS_6PacketEESaIS4_EEE+0x11ed) [0x11cc23d]
./starbound(_ZN4Star17WorldServerThread6updateENS_19WorldServerFidelityE+0x122) [0x11f48d2]
./starbound(_ZN4Star17WorldServerThread3runEv+0xd50) [0x11f5d70]
./starbound(_ZN4Star10ThreadImpl9runThreadEPv+0x15) [0xab2365]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x76db) [0x7efffdd666db]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x3f) [0x7efffd2e588f]

when I try to interact with sail, it shows frackin universe UI but it is empty in all tabs and that had been written to log
Sidst redigeret af test; 3. juni 2018 kl. 1:01
test 11. juni 2018 kl. 1:10 
I've seen on forum update log that you fixed this, thanks
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