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I'm a bit surprised regarding your second point because dynamic tiling based on your resolution (including multiple monitors) is one of WaterFlow's main features, so I'm guessing there is a bug with higher resolutions or your monitor setup.
First of all the screenshot resolution is nothing I can do about (Wallpaper Engine sets my wallpaper as the background including the resolution) but might be a hint regarding an issue because that does sound like a strange resolution.
Can you upload a screenshot so I can have a look whether or not the tiling is "correct" or not? Also please include the resolution of each of your monitors, 2451 in height sounds quite high unless you're using one monitor in portrait mode. Also keep in mind that for stretch to work perfectly all monitors need to have the same resolution, because its a single window. If you do indeed have different resolutions I suggest you set waterflow on each one of them and not use stretch. While not optimal, there sadly is no good way of fixing different resolutions due to technical reasons.
Greetings, Dariyo
http://i.imgur.com/bsrFVUo.jpg - note, I uploaded a png and imgur actually converted it to a lower quality jpg which added some additional jpg artifacts that you can see around my task bar. The artifacts I'm referring to in WaterFlow are the larger, blocky looking bits you see over the yellow flowers and the edges of leaves which looks very similar to the uncompressed png screenshot I had.
I don't remember which texture I was using that looked really-really bad, but in this screenshot you can still see a bit of artifacting from the stretching - particularly the stones and flowers and leaf edges. I suspect a texture with more noisy detail would appear more artifacted than the one I have chosen now.
But yes - I wanted tiling because stretching that one window across all of them will of course look terrible. You really won't consider adding tiles? I won't refund or anything because I've already come to terms with the idea that WaterFlow looks meh at this high of a resolution and looks best if I set it per display, but it is still dissapointing.
Luckily I already planned to add a zoom option in the next patch (which technically lets you manually adjust the tiling factor) this should hopefully ease the problem you're having as you can just zoom out, making it hopefully less noticable :)
Greetings, Dariyo
Thanks for considering this issue.
Just tried the tiling zoom and this is perfect!