Wallpaper Engine

Wallpaper Engine

WaterFlow (Old Curated)
Two feature requests
This is really soothing and I'm following your workshop from now on because you've got some good ideas on how to implement these livepapers.

However I do have two requests I hope you might consider.

1.
Allow for water flow direction to be customized. I suppose 8 possible directions would be suitable, but a full, 360 degree dial would be even cooler if possible.

2.
Seamless tiling option instead of default stretching. I hit the PrntScrn button and find my three displays combine to make a strange resolution of 3796x2451 and while it would be neat to have this livepaper across all of them, the stretching and upscale artifacts look pretty bad.

Those are my requests and while neat to have, they probably would be considered low priority. I appreciate the work you've put into this livepaper regardless. :slimehappy:

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Showing 1-6 of 6 comments
Dariyo  [developer] 6 Nov, 2016 @ 6:39am 
Hey, thanks for the Feedback! :)

I'm a bit surprised regarding your second point because dynamic tiling based on your resolution (including multiple monitors) is one of WaterFlow's main features, so I'm guessing there is a bug with higher resolutions or your monitor setup.

First of all the screenshot resolution is nothing I can do about (Wallpaper Engine sets my wallpaper as the background including the resolution) but might be a hint regarding an issue because that does sound like a strange resolution.

Can you upload a screenshot so I can have a look whether or not the tiling is "correct" or not? Also please include the resolution of each of your monitors, 2451 in height sounds quite high unless you're using one monitor in portrait mode. Also keep in mind that for stretch to work perfectly all monitors need to have the same resolution, because its a single window. If you do indeed have different resolutions I suggest you set waterflow on each one of them and not use stretch. While not optimal, there sadly is no good way of fixing different resolutions due to technical reasons.

Greetings, Dariyo
◢ k r i s ◤ 6 Nov, 2016 @ 7:54am 
Oh - I know the resolution is a weird size. I set it up that way. I'll show you if you really would like to see it. Haha - ofc they are not the same size displays (one 21:9 ultrawide in landscape, one 16:9 in portrait and one 16:9 in landscape). I set them up this way because I have these and two more displays in my setup (the other displays are connected to other machines and controlled via Synergy) which are all mounted to an older multi display mount that doesn't give me enough room to neatly line everything up. It doesn't bother me as long as the displays are lined up virtually to imitate their positions in the actual setup which is why I have this arrangement and it works well.

http://i.imgur.com/bsrFVUo.jpg - note, I uploaded a png and imgur actually converted it to a lower quality jpg which added some additional jpg artifacts that you can see around my task bar. The artifacts I'm referring to in WaterFlow are the larger, blocky looking bits you see over the yellow flowers and the edges of leaves which looks very similar to the uncompressed png screenshot I had.

I don't remember which texture I was using that looked really-really bad, but in this screenshot you can still see a bit of artifacting from the stretching - particularly the stones and flowers and leaf edges. I suspect a texture with more noisy detail would appear more artifacted than the one I have chosen now.

But yes - I wanted tiling because stretching that one window across all of them will of course look terrible. You really won't consider adding tiles? I won't refund or anything because I've already come to terms with the idea that WaterFlow looks meh at this high of a resolution and looks best if I set it per display, but it is still dissapointing.
Dariyo  [developer] 6 Nov, 2016 @ 8:22am 
Hey, like I already mentioned in the previous post, it actually already is tiled. The reason why it looks worse in your case is because of your monitor setup. Windows creates one big single window to cover all 3 screens, which is why it looks "zoomed in".

Luckily I already planned to add a zoom option in the next patch (which technically lets you manually adjust the tiling factor) this should hopefully ease the problem you're having as you can just zoom out, making it hopefully less noticable :)


Greetings, Dariyo
◢ k r i s ◤ 6 Nov, 2016 @ 9:22am 
I didn't understand that was what you meant at first. Yes, zooming out would probably help in my case.

Thanks for considering this issue.
Dariyo  [developer] 9 Jan, 2017 @ 1:33pm 
Hey, I finally got around to publish the 1.1 update which among others adds the zooming option I talked about. More in the Changelog.
◢ k r i s ◤ 9 Jan, 2017 @ 3:30pm 
That's awesome. Thanks for adding these new features :)

Just tried the tiling zoom and this is perfect!
Last edited by ◢ k r i s ◤; 9 Jan, 2017 @ 3:34pm
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