Europa Universalis IV

Europa Universalis IV

Common Universalis old version
Maximus  [developer] 5 Nov, 2017 @ 10:47pm
Future Plans & Wish List
This topic is about the future development of Common Universalis. We will show you our plans and progress of new major expansions, and you can post here the things you want us to include in future updates.
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Showing 1-15 of 18 comments
Maximus  [developer] 5 Nov, 2017 @ 11:09pm 
Current Projects:

1. Cabinet system: allows you to spare some ducats and monarchy power for your "cabinet", and your cabinet will use these resources to development your provinces (constructing buildings, using province edicts, etc). Note that cabinet is not just aprovince auto-management system, it will also affect gameplay significantly in the future.

2、National Progress: This is the replacement of vanilla mission tree. Instead of simply giving missions like "conquering this" or "building that", we want it to be a core system that reflects the path a nation choose to advance. For example, the economic branch allows players to centralize taxation system, create a national bank, encourage private company, etc. while the military path let you choose different doctrines like you do in HOI4.
Last edited by Maximus; 23 Mar, 2018 @ 6:19am
Maximus  [developer] 15 Nov, 2017 @ 4:33am 
Long-term projects:

1. Timeline Extension: 1356 - 1899

2. Population system: Population will be introduced as the basis of Commerce, Production and Agriculture. Each "pop" has its own literacy, culture, religion, etc.

3. Industrial age and world economy system.

4. Political system
Last edited by Maximus; 22 Feb, 2018 @ 10:27pm
Calvin J. Candie 19 Nov, 2017 @ 9:39am 
I wish for an estates overhaul to make them interact with other parts of the game and influence your decitions. I'd love if you could make it so the estates have their own troops and money that you can ask them to give you in return of favour and influence and stuff so it doesn't feel that the money you lose in the provinces they controll just disappear into thin air. Kind of what they did with the estates in M&T.
Maximus  [developer] 20 Nov, 2017 @ 3:47am 
Originally posted by Calvin J. Candie:
I wish for an estates overhaul to make them interact with other parts of the game and influence your decitions. I'd love if you could make it so the estates have their own troops and money that you can ask them to give you in return of favour and influence and stuff so it doesn't feel that the money you lose in the provinces they controll just disappear into thin air. Kind of what they did with the estates in M&T.

Estate rework is already in our plan, but it will not be like the estate system in MT. Instead, it will play an important role part in our new political&ideology system.
Calvin J. Candie 26 Nov, 2017 @ 2:04pm 
Very nices thanks for reply but I just saw that in the last patch you didn't add many features you had planned for the 4.3 patch "indirect rule" such as the culture system, the cabinet system or the expansion system. Can we still expect those for later on?

Thanks a lot for replying and Im sorry for so much asking, I just love the mod and cannot play the game without it :D
Maximus  [developer] 26 Nov, 2017 @ 3:23pm 
Originally posted by Calvin J. Candie:
Very nices thanks for reply but I just saw that in the last patch you didn't add many features you had planned for the 4.3 patch "indirect rule" such as the culture system, the cabinet system or the expansion system. Can we still expect those for later on?

Thanks a lot for replying and Im sorry for so much asking, I just love the mod and cannot play the game without it :D

The patch we just released is 4.23 patch, not 4.3. The previews here are about major future updates, not the NEXT update.

Cultural rework and cabinet system will be added in 4.3. We keep our words.
Last edited by Maximus; 26 Nov, 2017 @ 4:36pm
Calvin J. Candie 26 Nov, 2017 @ 7:46pm 
Alright guys thanks a lot. Keep it up ;) Love <3
Memir Masher 5 Dec, 2017 @ 1:09am 
if focus on comerce, production, agriculture potion was on development button that would be great


also imo atm using provence edicts is pretty hard and sometimes idk why i cant use some desicions

i love your mod

peace.
Apalm [SWE] 16 Dec, 2017 @ 1:25am 
Maybe have autonamy increase development speed? To reprecent that provinces have an easier time ruling themself
Mazzini 4 Jan, 2018 @ 5:41am 
the feature about mercenary-conscription army. If hiring mercenaries should be in common with some governments, has got influencies on government and vice-versa..
Fire Fyfe 2 Feb, 2018 @ 2:41pm 
Can we have the Prussian Monarchy government type rather than the Absolute Monarchy when forming Prussia?
LordDravos 11 Feb, 2018 @ 12:53pm 
It would be awesome to have an increase in the number of idea groups you can select. Not sure what the optimum amount would be, but even increasing it to 10 would be pretty sweet.
leaper 15 Apr, 2018 @ 8:45am 
will you add missions for the new mission system.
DrunkenFrenchman 16 Apr, 2018 @ 2:19pm 
It would be really cool to see a system which allows players to select a policy for its colonies to add more flavor. Being able to tell its colony to go for peaceful expansion, militaristic expansion or internal development would add the ability to create colonies that mirror your own strategy.

I would also love to see navy upgrading reworked. Rn, having a decent, up-to-standards navy is absurdly expensive compared to land forces. This comes from the price but also the fact that its an all-at-once thing. I'd love to see a built in "upgrade over time" function for navies. Maybe have events that trigger new ships spawning correlate to naval tradition or being ahead in dip tech. It should still be VERY expensive without needing 50 years worth of income to upgrade every time.
Maximus  [developer] 3 Aug, 2018 @ 2:39pm 
Preview of Common Universalis 4.6 Evanescence of Eternity

Major Features:

1. Population System: Population introduced as a base value of the province. There are different types of population including major pop types like commercial or agricultural pops, and special pops like nobles, scholars, bureaucrats and officers which are closely related to GC, Literacy and Militarization. Population system does not replace current CU mechanics, but supplements them with a more realistic and interesting basis.

2. New Culture System: Not the ethnic system introduced before, this new system reflects a country's achievements in art, philosophy, architecture, etc. Create and collect art pieces for your museums, attract great minds from all over the world, hold ceremony to forge national pride within your people and build great wonders that can stand the test of time. Protect them well from enemy raid and bombard. Eventually you can use your cultural advantage to make your country the envy of the world.

Patch 4.6 will be compatible with EU 1.26 and "Dharma" dlc.
Last edited by Maximus; 3 Aug, 2018 @ 4:51pm
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