Arma 3
Antistasi - Warlords of the Pacific
Swoop 18 mar, 2018 @ 4:58
Bug report: logistics mission spawning
See screenshot below. With HQ position as shown, players are unable to request a logistics type mission. All requests for other mission types work ok.

https://gtm.steamproxy.vip/ugc/918045458108949302/0FEA6780A2D35E0F1739F017B13B4427BAD0AAC9/
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Swoop 18 mar, 2018 @ 4:58 
P.S. Hey B! ltns.
Barbolani  [utvecklare] 21 mar, 2018 @ 10:38 
Hiya!

I bet you that informer has a logistic misión for you :)
Stef 22 mar, 2018 @ 1:38 
Uhmm not sure, when the informer has a logistic mission already it will tell "You have already an active mission" (or similar).

I'm gonna test that area, everywhere else it works tho
Swoop 24 apr, 2018 @ 11:43 
Found another spot: http://gtm.steamproxy.vip/profiles/76561198006715620/screenshot/2423376905233681260

Same as before, unable to spawn logistics missions.
Barbolani  [utvecklare] 24 apr, 2018 @ 13:07 
Please tell me on those cities at NW what is NATO and SDK support and if they are destroyed or not.
Swoop 24 apr, 2018 @ 17:06 
Don't think any are destroyed. There has been a lot of support swapping though. To save the trouble of listing them all I tried it from a fresh campaign, same result:

http://gtm.steamproxy.vip/profiles/76561198006715620/screenshot/914671173302908264

Stef 25 apr, 2018 @ 3:02 
considering both issues happened when HQ was close to the shore, it might be about the isla check
Barbolani  [utvecklare] 25 apr, 2018 @ 9:10 
Yes probably.

The mission has some check about what marker belongs to what island, to avoid asking you to send a truck to another island or the AI send a convoy or land qrf from one island to another.

As it is based on pure distance to some reference and the islands are not a perfect circle, some misfunctions can happen.

Will try to make an alternative solution on predefining islands and markers belonging to islands, but in case what we are checking is a position, and not a marker (for example a qrf sent to where you killed some AI) the traditional method is a must, as some positions have as nearest marker a place in another island...
Swoop 28 apr, 2018 @ 15:49 
Silly question: Why are logistics missions using a 'same island' check?

When city supply missions were spawned in a truck.....yeah, fine, but now they're a crate which gets loaded into.....a boat.....and then a another truck on the island it's being delivered to. And steal the ammo truck missions really don't care what island they're on. So why do logistics missions require a check to see what island they're on?
Senast ändrad av Swoop; 28 apr, 2018 @ 15:49
Barbolani  [utvecklare] 3 maj, 2018 @ 2:20 
Because I didnt updated it :) Yes, now we dont really need a truck that check is useless
Swoop 4 maj, 2018 @ 2:51 
Well?

Come on! Get coding. ;-)

Barbolani  [utvecklare] 4 maj, 2018 @ 8:23 
on it on it!!
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