Arma 3
Antistasi - Warlords of the Pacific
Bug report: logistics mission spawning
See screenshot below. With HQ position as shown, players are unable to request a logistics type mission. All requests for other mission types work ok.

https://gtm.steamproxy.vip/ugc/918045458108949302/0FEA6780A2D35E0F1739F017B13B4427BAD0AAC9/
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Näytetään 1-12 / 12 kommentista
P.S. Hey B! ltns.
Barbolani  [kehittäjä] 21.3.2018 klo 10.38 
Hiya!

I bet you that informer has a logistic misión for you :)
Stef 22.3.2018 klo 1.38 
Uhmm not sure, when the informer has a logistic mission already it will tell "You have already an active mission" (or similar).

I'm gonna test that area, everywhere else it works tho
Swoop 24.4.2018 klo 11.43 
Found another spot: http://gtm.steamproxy.vip/profiles/76561198006715620/screenshot/2423376905233681260

Same as before, unable to spawn logistics missions.
Barbolani  [kehittäjä] 24.4.2018 klo 13.07 
Please tell me on those cities at NW what is NATO and SDK support and if they are destroyed or not.
Swoop 24.4.2018 klo 17.06 
Don't think any are destroyed. There has been a lot of support swapping though. To save the trouble of listing them all I tried it from a fresh campaign, same result:

http://gtm.steamproxy.vip/profiles/76561198006715620/screenshot/914671173302908264

Stef 25.4.2018 klo 3.02 
considering both issues happened when HQ was close to the shore, it might be about the isla check
Barbolani  [kehittäjä] 25.4.2018 klo 9.10 
Yes probably.

The mission has some check about what marker belongs to what island, to avoid asking you to send a truck to another island or the AI send a convoy or land qrf from one island to another.

As it is based on pure distance to some reference and the islands are not a perfect circle, some misfunctions can happen.

Will try to make an alternative solution on predefining islands and markers belonging to islands, but in case what we are checking is a position, and not a marker (for example a qrf sent to where you killed some AI) the traditional method is a must, as some positions have as nearest marker a place in another island...
Swoop 28.4.2018 klo 15.49 
Silly question: Why are logistics missions using a 'same island' check?

When city supply missions were spawned in a truck.....yeah, fine, but now they're a crate which gets loaded into.....a boat.....and then a another truck on the island it's being delivered to. And steal the ammo truck missions really don't care what island they're on. So why do logistics missions require a check to see what island they're on?
Viimeisin muokkaaja on Swoop; 28.4.2018 klo 15.49
Barbolani  [kehittäjä] 3.5.2018 klo 2.20 
Because I didnt updated it :) Yes, now we dont really need a truck that check is useless
Well?

Come on! Get coding. ;-)

Barbolani  [kehittäjä] 4.5.2018 klo 8.23 
on it on it!!
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