Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
The in game explanation for this is that a unit of silver or gold refers to a tenth as much material as there is in, say a single unit of wood or steel. The reason for this mechanic is to allow for detail in trading without introducing a smaller unit currency to explain decimals. (ie. 100 cents equals a dollar, 100 pence = a pound)
As an example of "detail in trading", if an item 'X' is worth between 5 > X > 15 silver then it would equal 1 without the scaling by 10. This means 100 drugs currently worth 6 silver each would be just as valuable as 100 drugs currently worth 14 silver each, which would remove some of the depth from the different ways of making money through the mass production of low value items.
Just realised how much of a tangent I went on to a simple question. Sorry if this seems like I was being rude or something. ┐(‘~`;)┌
P.S If you hover over the ingredient silver or gold in a bill which has multiple options for material. (such as a sculpture at an art bench) It says they are small volume ingredients and explains the in game reason.
P.P.S Jade isn't a small volume ingredient.