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- No matter which options you use, the infused weapon will be basically the same as the stronger weapons you had inputted, it might just have a different look or elemental or special, but you had that already, just in a different weapon.
- you are losing the options that you didnt pick, including a second weapon itself (all of those wont return)
but i might be biased, i did make the mod so :p
but yea, more opinions on the matter would be great
It doesn't make the weapon stronger. And even the chance of boosting it a tier doesn't really impact the DPS enough to make a difference, especially when considering the chance is slim and you have to sacrifice other weapons of the same type to do it. For the most part it's like taking parts of a weapon and altering them to your liking anyway. In that, it's preference. Like, there's not really one end-all special attack. Some people do really well with parry, others blink explosion and for me I like uppercut for the extra jump, so I didn't hesitate to jam that on the solus katana and apply the Volidium Sword's stats to it. Technically I'm still using the endgame craftable sword, only it looks like a katana and gives me an extra jump at the cost of it's spinny death move.
Honestly, nothing but love for this mod... The ability to rename the weapons is a beautiful final touch. Being able to put my signature on my creations is wonderful.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=792103166
please note it's level 6.
Using only this and also a complete Durasteel armor, I caused:
This strength of this staff is breaking the vanilla storyline's difficulty right away, so it's getting pretty easy once you get to ferozium.
Now imagine it being level 10, it would simply "skip" every Bossfight you could imagine.
Now I ask you: Is this balanced?