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Then you should be able to set up your relationships. When you're done just delete the extra ones you added.
Exception filling window for EdB.PrepareCarefully.DialogSelectParentChildPawn: System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[System.Int32].get_Value () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.CustomPawn.get_FullName () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn+<>c__DisplayClass92_0.<Resize>b__2 (EdB.PrepareCarefully.CustomPawn pawn, Rect rect, Metadata metadata) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].DrawRow (Single cursor, EdB.PrepareCarefully.CustomPawn row, Int32 index) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].Draw (IEnumerable`1 rowGroups) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
I'm not sure if it has to do with other mods (I have a ton). I can however load a preset where two of my custom colonists have a Husband/Wife relationship.
If I try adding a new relationship (and ignore the message log) I can click on the "+" but clicking on a colonist does nothing except highlight the colonist. Even pressing Enter doesn't help.
Please let me know if you need any other information.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0