RimWorld

RimWorld

EdB Prepare Carefully
Renski 19 Oct, 2018 @ 8:57am
1.0 Bug - Parent/Child Add Button Missing
Using 1.0.10 and the parent/child relationship feature seems ot be broken.
Last edited by Renski; 19 Oct, 2018 @ 9:51am
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Showing 1-14 of 14 comments
Renski 19 Oct, 2018 @ 9:02am 
The "add" button disappears if there are a small number of characters.
Jonas Baptiste 23 Oct, 2018 @ 3:40pm 
I'm having this problem as well. The only thing I've found that cures it is bringing up a preset. Even then it's touch and go. Sometimes I can change out characters, sometimes it's just... blank.
Karmgahl 25 Oct, 2018 @ 4:29am 
Easiest workaround I've found is to just add A LOT of characters like 10+
Then you should be able to set up your relationships. When you're done just delete the extra ones you added.
Last edited by Karmgahl; 25 Oct, 2018 @ 4:30am
Hamster-Stomp 29 Oct, 2018 @ 10:14pm 
im having this issue as well
Saromal 1 Nov, 2018 @ 4:53pm 
The workaround posted above will only allow me to use handmade characters. There's still no option to create unknown pawns like there normally is. Plus scrolling down all the way makes the buttons disappear.
FlyingGekko 6 Nov, 2018 @ 5:06am 
My problem is slightly different, but it does concern relationships (Husband/Wife and Parent/Child). I get this error when clicking on the "Relationships" tab:

Exception filling window for EdB.PrepareCarefully.DialogSelectParentChildPawn: System.InvalidOperationException: Nullable object must have a value.
at System.Nullable`1[System.Int32].get_Value () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.CustomPawn.get_FullName () [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn+<>c__DisplayClass92_0.<Resize>b__2 (EdB.PrepareCarefully.CustomPawn pawn, Rect rect, Metadata metadata) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].DrawRow (Single cursor, EdB.PrepareCarefully.CustomPawn row, Int32 index) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.WidgetTable`1[EdB.PrepareCarefully.CustomPawn].Draw (IEnumerable`1 rowGroups) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.DialogSelectParentChildPawn.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

I'm not sure if it has to do with other mods (I have a ton). I can however load a preset where two of my custom colonists have a Husband/Wife relationship.
If I try adding a new relationship (and ignore the message log) I can click on the "+" but clicking on a colonist does nothing except highlight the colonist. Even pressing Enter doesn't help.

Please let me know if you need any other information.
Nobudi 7 Nov, 2018 @ 9:12pm 
Getting the same issues. Hope edb is looking into it. Amazing mod still
Its missing for me too i hope it gets fixed
Sheppard 12 Jan, 2019 @ 1:59am 
have the same error here is the log {LINK REMOVED}
Netoned 23 Feb, 2019 @ 8:36am 
Issue is still present, any fixes coming?
edbmods  [developer] 25 Mar, 2019 @ 3:55pm 
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Netoned 26 Mar, 2019 @ 2:39am 
Originally posted by edbmods:
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Thank you very much, its fixed for me :cherrypie:
Nobudi 26 Mar, 2019 @ 10:29pm 
Originally posted by edbmods:
I believe this is now fixed in the latest version, v1.0.11. Let me know if anyone is still seeing the issue.
Working as intended now, thank you very much for taking the time to look this over
Speedy 31 Mar, 2019 @ 8:41am 
Failed to patch the game code as needed for Prepare Carefully. There was an unexpected exception.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Harmony.AccessTools+<>c.<TypeByName>b__1_0 (System.Reflection.Assembly x) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator12`2[System.Reflection.Assembly,System.Type].MoveNext () [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.First[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable.FirstOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0
at Harmony.AccessTools.TypeByName (System.String name) [0x00000] in <filename unknown>:0
at EdB.PrepareCarefully.HarmonyPatches..cctor () [0x00000] in <filename unknown>:0
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