Nuclear Dawn

Nuclear Dawn

nd_submarine [beta]
EHOT  [developer] 31 Jul, 2016 @ 8:58am
Discussion and criticism
You can write in Russian or/and English :Saboteur:
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Showing 1-15 of 29 comments
Equinox 31 Jul, 2016 @ 9:14am 
1.карта чуть великовата,большие карта для большой команды.Представь команду 4 на 4,6 на 6 все разбежались и не могут собраться как для атаки так и для защиты.Большие открытые пространства.Раздолье для стелсов снайперов а другие классы сильно уязвимы.Как и построенные здания.Сожми карту на 1/4 за счёт более узких проходов между обьектами.
2.база.базу с одним маленьким ресурсом оборонять не возможно.на ней долны быть или 2 маленьких или секондри.база синих(красных не проверял)легко простреливаеться миниум с 3х точек.плохо.нужно лучше укрыть.можно построить возле бункера закрывающее здание с комнатами и окнами для снайперов.на базе должны быть обязательно 2 спона чтоб при быстром уничтожении одного база не осталась без игроков.
Equinox 31 Jul, 2016 @ 9:43am 
3.праймари.прайм развёрнут к синим это даёт им преемущество.с одной стороны им там легче укрыться и оборонять его с другой красные уязвимы как для снайперов так и просто их можно легко забросаь гранатами.и ещё исключи вожможность убивать игроков командирами на прайме как это возможно на карте конер.

Vertex 31 Jul, 2016 @ 12:51pm 
The map is missing a navigation mesh for bots. And the size appears to hint it wasn't compiled using final specifications in hammer with both HDR and LDR lighting.

Based on the physical size of the map, it may be a good idea to triple the number of tertairy resource points. Distrubution of resources will be imbalanced without atleast six tertaries. A minimum resource standard of hydro or a maximum of clocktower is a good approximation.

Performance cannot be properly analyzed until the navigation mesh has completed. It may however be a good idea to use static prop fadeouts on larger objects. (if not already done)
Last edited by Vertex; 31 Jul, 2016 @ 12:52pm
EHOT  [developer] 31 Jul, 2016 @ 3:29pm 
Ok I will change position of small resources and add more covers for bases, and change position of prime(it will be under submurine)
I'm just forgot include bots in map. Will be fixed tomorrow. :FLUX::FLUX::FLUX::wasted:
Captain_Bunneee 1 Aug, 2016 @ 1:57am 
Hey, just wanted to say it was quite fun, nothing bad to say.

Hiding places for power plants works both ways, I like that the abandoned ships can be climbed for snipers and sieging. Pretty well thought out on the whole I think.

Empire may have a little disadvantage though, as terrain is downslope, some spots forces empire to build a relay before placing turrets or rockets but it's not a big deal because there's plenty of spots for powerplants.. :D

Looking forward to see more new maps! GREAT JOB! Love the new map! :steamhappy:
Vertex 1 Aug, 2016 @ 2:47pm 
The bsp file will need renamed after every update to prevent version mismatches. The same file name will create conflicts, that disconnect people from servers.
Last edited by Vertex; 1 Aug, 2016 @ 2:47pm
EHOT  [developer] 1 Aug, 2016 @ 3:56pm 
i know)
Vertex 2 Aug, 2016 @ 10:09am 
The consortium and empire base is missing two transport gates and two nearby tertiaries. All other maps have this included to keep the game balanced.
Equinox 2 Aug, 2016 @ 10:16am 
I said him about it in russian
Last edited by Equinox; 2 Aug, 2016 @ 10:18am
Vertex 9 Aug, 2016 @ 9:39am 
Is there any ETA when/if this map might receive an update?

There's a few imbalances that need corrected for server rotations.
:drifter: Two teriary resource points at/near consortium and empire base.
:drifter: Two transport gates (instead of one) at consortium and empire base.
:drifter: Atleast six (recommended eight) total teriary resource points spaced out.
Last edited by Vertex; 9 Aug, 2016 @ 9:48am
EHOT  [developer] 9 Aug, 2016 @ 10:38am 
I'm sorry, right now I am busy with another map for contest :) I still have not forgot about this map :gift:
Vertex 14 Aug, 2016 @ 11:47am 
I put the map into Redstone server rotations with eight or more players before it's ready. There's very little choice given recent population decreases, steaming from not enough maps.

Please rename the map next update to prevent disconnects, due to version mis-matches. And consider resolving various spawn and resource imbalances when possible.
Last edited by Vertex; 14 Aug, 2016 @ 2:36pm
Captain_Bunneee 14 Aug, 2016 @ 2:21pm 
Originally posted by ᵡᴳḽᴰ::Vertex:
I put the map into Redstone server rotations with eight or more players before it's ready. There's very little choice given recent population decreases, steaming from not enough maps.

Please rename the map next update to prevent disconnects, due to version mis-matches. And consider resolving various spawn and resource imbalances as soon as possible.

stop blaming on others for the population decrease and pressuring EHOT to update his map to your liking. why don't you do what you like to do.. edit a little of the map and put it as "by vertex" just like metro?

or even better, make your own map since you said not enough maps? I'm looking forward to see it. :2016roasted:
Vertex 14 Aug, 2016 @ 2:50pm 
Originally posted by Captain_Bunneee:
stop pressuring EHOT to update his map to your liking.
Post in this thread are simply constructive feedback. Your assertions are incorrect.

I will not comment on - off topic things here, that are not related to submarine.
Last edited by Vertex; 14 Aug, 2016 @ 2:54pm
Equinox 14 Aug, 2016 @ 3:17pm 
Please Capitain_Bunneee just stop it.Vertex is right.The map is beta and need to update.With respect to.
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