Nuclear Dawn

Nuclear Dawn

nd_submarine [beta]
EHOT  [developer] 31 jul. 2016 às 8:58
Discussion and criticism
You can write in Russian or/and English :Saboteur:
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A mostrar 1-15 de 29 comentários
Equinox 31 jul. 2016 às 9:14 
1.карта чуть великовата,большие карта для большой команды.Представь команду 4 на 4,6 на 6 все разбежались и не могут собраться как для атаки так и для защиты.Большие открытые пространства.Раздолье для стелсов снайперов а другие классы сильно уязвимы.Как и построенные здания.Сожми карту на 1/4 за счёт более узких проходов между обьектами.
2.база.базу с одним маленьким ресурсом оборонять не возможно.на ней долны быть или 2 маленьких или секондри.база синих(красных не проверял)легко простреливаеться миниум с 3х точек.плохо.нужно лучше укрыть.можно построить возле бункера закрывающее здание с комнатами и окнами для снайперов.на базе должны быть обязательно 2 спона чтоб при быстром уничтожении одного база не осталась без игроков.
Equinox 31 jul. 2016 às 9:43 
3.праймари.прайм развёрнут к синим это даёт им преемущество.с одной стороны им там легче укрыться и оборонять его с другой красные уязвимы как для снайперов так и просто их можно легко забросаь гранатами.и ещё исключи вожможность убивать игроков командирами на прайме как это возможно на карте конер.

Vertex 31 jul. 2016 às 12:51 
The map is missing a navigation mesh for bots. And the size appears to hint it wasn't compiled using final specifications in hammer with both HDR and LDR lighting.

Based on the physical size of the map, it may be a good idea to triple the number of tertairy resource points. Distrubution of resources will be imbalanced without atleast six tertaries. A minimum resource standard of hydro or a maximum of clocktower is a good approximation.

Performance cannot be properly analyzed until the navigation mesh has completed. It may however be a good idea to use static prop fadeouts on larger objects. (if not already done)
Última alteração por Vertex; 31 jul. 2016 às 12:52
EHOT  [developer] 31 jul. 2016 às 15:29 
Ok I will change position of small resources and add more covers for bases, and change position of prime(it will be under submurine)
I'm just forgot include bots in map. Will be fixed tomorrow. :FLUX::FLUX::FLUX::wasted:
Captain_Bunneee 1 ago. 2016 às 1:57 
Hey, just wanted to say it was quite fun, nothing bad to say.

Hiding places for power plants works both ways, I like that the abandoned ships can be climbed for snipers and sieging. Pretty well thought out on the whole I think.

Empire may have a little disadvantage though, as terrain is downslope, some spots forces empire to build a relay before placing turrets or rockets but it's not a big deal because there's plenty of spots for powerplants.. :D

Looking forward to see more new maps! GREAT JOB! Love the new map! :steamhappy:
Vertex 1 ago. 2016 às 14:47 
The bsp file will need renamed after every update to prevent version mismatches. The same file name will create conflicts, that disconnect people from servers.
Última alteração por Vertex; 1 ago. 2016 às 14:47
EHOT  [developer] 1 ago. 2016 às 15:56 
i know)
Vertex 2 ago. 2016 às 10:09 
The consortium and empire base is missing two transport gates and two nearby tertiaries. All other maps have this included to keep the game balanced.
Equinox 2 ago. 2016 às 10:16 
I said him about it in russian
Última alteração por Equinox; 2 ago. 2016 às 10:18
Vertex 9 ago. 2016 às 9:39 
Is there any ETA when/if this map might receive an update?

There's a few imbalances that need corrected for server rotations.
:drifter: Two teriary resource points at/near consortium and empire base.
:drifter: Two transport gates (instead of one) at consortium and empire base.
:drifter: Atleast six (recommended eight) total teriary resource points spaced out.
Última alteração por Vertex; 9 ago. 2016 às 9:48
EHOT  [developer] 9 ago. 2016 às 10:38 
I'm sorry, right now I am busy with another map for contest :) I still have not forgot about this map :gift:
Vertex 14 ago. 2016 às 11:47 
I put the map into Redstone server rotations with eight or more players before it's ready. There's very little choice given recent population decreases, steaming from not enough maps.

Please rename the map next update to prevent disconnects, due to version mis-matches. And consider resolving various spawn and resource imbalances when possible.
Última alteração por Vertex; 14 ago. 2016 às 14:36
Captain_Bunneee 14 ago. 2016 às 14:21 
Originalmente postado por ᵡᴳḽᴰ::Vertex:
I put the map into Redstone server rotations with eight or more players before it's ready. There's very little choice given recent population decreases, steaming from not enough maps.

Please rename the map next update to prevent disconnects, due to version mis-matches. And consider resolving various spawn and resource imbalances as soon as possible.

stop blaming on others for the population decrease and pressuring EHOT to update his map to your liking. why don't you do what you like to do.. edit a little of the map and put it as "by vertex" just like metro?

or even better, make your own map since you said not enough maps? I'm looking forward to see it. :2016roasted:
Vertex 14 ago. 2016 às 14:50 
Originalmente postado por Captain_Bunneee:
stop pressuring EHOT to update his map to your liking.
Post in this thread are simply constructive feedback. Your assertions are incorrect.

I will not comment on - off topic things here, that are not related to submarine.
Última alteração por Vertex; 14 ago. 2016 às 14:54
Equinox 14 ago. 2016 às 15:17 
Please Capitain_Bunneee just stop it.Vertex is right.The map is beta and need to update.With respect to.
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