Starbound
The Viera of Ivalice
Megafan7790 1 AGO 2016 a las 15:20
What Jobs do YOU want added?
This is a Suggestion Discussion listing various Job type clothes, weapons, skills (if they become implimented) this is now official! (yay). That said, I would like to see Blue Mage added into the mod. I prefer the XI version of the clothes rather then the ones that look like a superhero costume, Magic can be obtained by crafting it using parts dropped only by passive or hostile npc, their main weapon could be daggers, and I would think it might be a good idea to have Custom boss drops so they could learn some "High Tier" magic. What do you all think? :marquis:
Última edición por Megafan7790; 2 AGO 2016 a las 20:41
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Califer 2 AGO 2016 a las 8:20 
A Janitor... With a Mop!
HavocLordX 2 AGO 2016 a las 8:47 
Assassin! With the katanas!
freyjasvalkyrie13  [desarrollador] 2 AGO 2016 a las 12:08 
Ooooh, I can't wait to show you guys the tentative job tree ^_^
Megafan7790 2 AGO 2016 a las 13:25 
Publicado originalmente por freyjasvalkyrie13:
Ooooh, I can't wait to show you guys the tentative job tree ^_^
So does this mean this is an official Discussion now?
freyjasvalkyrie13  [desarrollador] 2 AGO 2016 a las 14:19 
Oh yes! I will take suggestions ^_^ I've also got a growing list of ideas for special jobs.
Sauledoesgames 2 AGO 2016 a las 17:20 
It would be really cool to see Vieran tenants with jobs that help the player. Such as after placing the race and gender deeds, adding items to their room will determine job (ex. furnace in room = cook). Some interesting jobs would include smith (makes normally uncrafable Vieran swords and guns?), hunter (crossbow weilding; will periodically go creature-hunting and bring back meat?), and beastmaster (sells pets). Just throwing some ideas out there!
Angel 2 AGO 2016 a las 19:47 
I think this mod seems very interesting. Will your job tree be the basic FF style? Or will it branch out to the various sub categories such as dark night and summoner? In which case, how would those work out? Maybe sprites and what not for the summon that involves AoE things? I.E. damage, heals, debuffs.

And I feel this may be an odd place to plug this, but since you are looking into a mod that seems to be NPC related, maybe there will be some interest in a post about NPC behavior and usability: http://community.playstarbound.com/threads/npcs-need-some-things-to-do.119275/

I would love to see some modders coming together to maybe piece together something for the people that play this game, hope to see some input and maybe something will come of it :D
I think the Paladin and Dark Knight, even a Dragoon would be excellent additions to the jobs.
Angel 2 AGO 2016 a las 23:01 
How would you do a Dragoon though? Maybe have the Jump go to where your target reticle is?
SlightlyTalonted 2 AGO 2016 a las 23:31 
Sky Pirate.. because why not?
Angel 2 AGO 2016 a las 23:34 
Sky Pirate + this one gun mod that adds in realistic guns.... Yeah, I can go for that o_o

(http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=735135564&searchtext=) that lol
Última edición por Angel; 2 AGO 2016 a las 23:34
Elemntal fencer like the one from bravely default. well all the classes from bravely default
freyjasvalkyrie13  [desarrollador] 3 AGO 2016 a las 5:50 
lol Well you guys have guessed four that I've picked: Paladin, Dark Knight, Dragoon, Sky Pirate ;)
Publicado originalmente por Angel:
How would you do a Dragoon though? Maybe have the Jump go to where your target reticle is?
Well, perhaps the jump mechanic would be lost in this game, maybe give them the option to be mounted on a chocobo with extended reach.
Publicado originalmente por freyjasvalkyrie13:
lol Well you guys have guessed four that I've picked: Paladin, Dark Knight, Dragoon, Sky Pirate ;)
Awesome tho i would probably be dark knight
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