Starbound

Starbound

The Viera of Ivalice
freyjasvalkyrie13  [developer] 7 Nov, 2017 @ 1:48pm
Progress Notes! Check this out to see what's currently being focused on!
I post these on the Starbound forum, however I didn't have a place to post them here, so I just started a discussion. Comments have a character limit, which sucks, so hopefully you all take note of this new discussion thread and follow it at your leisure. I will try and keep it up to date, but as busy as I have been as of late I may not be able to post very often, and ask for your ongoing patience.

Recap of progress as of late:

I've had trouble focusing on my work as of late, but I'm pushing through. I'm still prepping the Magitek prototype mech, but I absolutely love it's look and am so exciting to wrap it up and let you all see it when it's finished. Today has been spent breaking it up into pieces and building it in the files. I feel I must make it known that as of right now I'm not sure it will not be a part of the default mech station at the Outpost, but I do plan to have it centered around a certain recurring character....name. This character will mimic the penguin who offers the mech at the Outpost, but will exist in their own instance, and I've got an interesting setup in mind for the acquisition of the mech. Final Fantasy fans can most likely guess the character's name, and will likely find it to be a proper ode to the series. The reason is due to the differences in how the Magitek mech is setup and the positioning of certain pieces, and I am aiming to setup a weapon that projects from the main body as the Magitek armor does in FF VI. Some portions of the vanilla setup would force me to favor function over aesthetic faith, and I have a rule to never compromise on such things no matter how much work that throws in my lap lol. However my plans for the future of the mod have always been to allow for players to seamlessly follow either the Viera centered portion of story/quests (that I'm concocting for the future) or the vanilla "chapters" at will, so I will have something put in place for the Viera mechs at the outpost.
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freyjasvalkyrie13  [developer] 22 Dec, 2017 @ 3:30pm 
Just wanted to chime in and wish everyone happy holidays, as well as provide a verbal update on progress. I regret that I haven't posted any updates (content or bug fixes) since the Fall. Since I last updated I've been sorting through a lot of problems in real life, and such things have kept me preoccupied. I dont want to go into detail but things have really been up and down for me the past several months. My work has continued to be scattered across various aspects of the mod. I had been focused on the ship and the mech only to find myself overwhelmed from my own inner pressure to ensure it is all top notch. More recently I've even pulled my focus towards reworking the Viera bodies and animations for both genders, and I've been (finally) designing more clothing for them, as well as their tiered job armors. I've laid out on paper a crafting system that I'm hoping will please you all with it's comparability to Terraria and more-so WoW. I'll try and post some bug fixes to ensure the current build is running smoothly, however I don't expect any content updates until January or so, namely because of the holidays and the sheer amount of time it will take me to efficiently crank out top notch sprite work. I don't intend to keep you all waiting for long though, and I've always appreciated the patience, kindness and feedback that you all have given me for my work. I really love being able to create something that is special to so many people, and I only hope to inspire you all as much as things in this world have inspired me. I'll keep you all posted, and I hope you all have wonderful holidays!
freyjasvalkyrie13  [developer] 30 Dec, 2017 @ 8:02pm 
Working through a list of bugs today to prep for a minor update. All wigs have been fixed to display properly and with all ear shapes. This has proven a tad tricky what with the new, angled back ear stance I've created, but I believe I've found a good balance. I want to rewrite their descriptions as well. I've also removed the gramophone from the old Viera village setup. This was causing some crashes and is a must for a fix. I'll also be adding a craftable waystone teleporter for building purposes. I don't know why I didn't create one sooner x_x
freyjasvalkyrie13  [developer] 22 Mar, 2018 @ 12:02am 
Posting some progress notes because it's been a while x_x

The past month or so I've dedicated time on the Viera to building a planet/biome that is perfect for them. I've drawn most of my art inspiration from Golmore Jungle in FFXII, and can't wait to show it to all of you! I decided to do this so that I could recreate the look of Eruyt Village in XII, and there are no biomes or planets in vanilla that match it. This allows me to dictate everything that spawns on the planet, and eliminates any competing spawn locations. What I mean by that is, that if I had used a vanilla biome/planet, any structure that I create for that would then compete with other vanilla dungeons and microdungeons, and could greatly diminish the chances of Viera structures spawning. This also allows me to dot the planet's surface with completely new, fresh and Viera specific microdungeons, eventually familiar creatures that spawn, but more importantly I can finally set up villages the way they were intended.

I have been hard at work at creating even more dynamic objects to build beautiful villages, and interesting microdungeons with, and am working at wrapping that up so that I can--finally--put it all together. I honestly keep adding things to my list, because there's never enough objects lol :p I've also been working at updating some old armors in preparation for the new Viera body, and providing dye and gender support for them, which was much needed. I would like to have the new body and a majority of it's clothing all ready to go when I wrap up villages and the lot, but that will definitely take me more time if I do so. Armors take the bulk of my work load when I tackle them, but I feel it's necessary if I want to provide a more complete package for you all in the next update.

I don't want to make any promises at all, because as many of you know I'm not always the best at meeting deadlines I set x_x I do really want to wow you all with these new changes and additions that are on the horizon. Perhaps when I get villages built, I may provide a nice little preview for all of you as a teaser. I feel very positive about all of my work as a whole now, and I'm very glad that I'm working at making the Viera more accurate to their lore. I've still gotta ways to go, but I'm very glad that you all are still along for the journey. Until next time!
freyjasvalkyrie13  [developer] 9 Apr, 2018 @ 2:00pm 
I posted progress notes on my mod page on the Starbound forum. You can view it without having an account there. I'm linking you all to it because I can't figure out how to post pictures here on Steam threads x_x Anyway, I'm still not showing off any of the newer stuff, just providing reference pictures, but it'll definitely give you all ideas as to what I'm working on. Check it out here:

https://community.playstarbound.com/threads/wip-the-viera-of-ivalice.70159/page-53#post-3265469
freyjasvalkyrie13  [developer] 8 May, 2018 @ 12:14am 
Configuring various NPC types for villages and other upcoming Viera locales. Not sure if I've taken note of this but the salve-maker and wood-warder armors have been remade with color options, and functionality for both genders. These will be worn by various Viera NPCs of each respective warren. Since the wood-warders and salve-makers each have a chief of their group, I'll be constructing slightly different armor pieces for them to be distinctive. I've also created an NPC of the village elder/leader. She'll be dressed in new gear that is particular to her role. I also need to create various, basic merchants with distinctive gear, but they miiiight just begin wearing a place holder armor set for now.
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