Starbound

Starbound

Enhanced Sprinkler
Ricochet  [developer] 11 Aug, 2016 @ 9:07am
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Chocomogtaur 10 Aug, 2016 @ 1:46pm 
Enhanced Sprinkler Possible Server Incompatibility
Sorry for the delay in getting this up. There wasn't much I could do to share any in game screen grab, as the game simply freezes and crashes when I attempt to place a ceiling mounted sprinkler while connected to a dedicated server. It's almost as if it's not recognizing the asset.

I recreated the error multiple times and here's a screenshot[s10.postimg.org].
Server on the left, actual error message from Starbound crashing on the right. I'm not experienced at giving technical data, so hopefully this isn't completely useless.

On another note, I'm also running both the server and the game on one system. I'm joining my own server via my loopback IP.
zoomah 11 Aug, 2016 @ 9:01am 
It looks, like the server didn't found the mod.

Did you install the mod on the server correctly? Steam subscriptions don't apply to the server configuration automatically. If thats the cause, it is not the fault of the mod, but an issue from Chucklefish.
Ricochet  [developer] 11 Aug, 2016 @ 9:13am 
oh damn. Zoomah was faster then me ;)

i also think that theres a problem with the Mod install on your dedicated server. I dont know enough about dedicated servers for Starbound to give you a hint how you have to install it.
Chocomogtaur 11 Aug, 2016 @ 4:19pm 
Thanks for the feedback guys. I kinda figured it must not have been detecting it. I seem to have random mods deciding not to load at times, depending upon weather I launch through Steam, or an exe directly, so it's kinda a bit of a trial and error learning process with things. I'm pretty sure I even have a number of subscribed mods already running fine on the server.

Could it possibly help if I moved the mod directly into my mods folder? I've actually got another mod which is recently acting this way as well, and I might try doing the same.

In any case, though I'm not highly experienced with networking and running a server, I'm not afraid of poking through files and directories. I've quite a lot of experience with manual mod installation.



***EDIT***
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Loading the mod from directly under my mods folder did the trick. Works beautifully now. Thanks again for the feedback guys. ^___^
Last edited by Chocomogtaur; 11 Aug, 2016 @ 4:53pm
zoomah 11 Aug, 2016 @ 4:58pm 
Moving stuff to Mods is good, making a new mods folder for the server in combination with a new init.config is better:

1) create a folder %starbound%/server_mods
2) copy the mods you want on your server directly there (or if you know how, make symbolic links to the .pak files steam loaded, that way they stay up to date)
3) make a copy of sbinit.config (i'll call it dsinit.config dfrom now)
4) in dsinit.config change the ../mods folder to ../server_mods
5) start the dedicated server like that: starbound_server.exe -bootconfig dsinit.config
6) (optional) put the startline from 5) into a new empty start_server.bat and use that in future
7) (optional) add the parameter -logfile <path to logfile> to force the server to log to a file
8) have fun

Maybe i should write a tutorial for that.....
Last edited by zoomah; 11 Aug, 2016 @ 5:02pm
Chocomogtaur 13 Aug, 2016 @ 11:58am 
I realize subscribed mods won't be able to automatically update once pulled from their folders, so I intend to be selective with what I do this with. Would it work better if I created virutal links?

Anyway, I'm going to try this procedure you gave me. Thanks for the support.
zoomah 13 Aug, 2016 @ 12:09pm 
not virtual links, but symbolic links. There's a commandline program for that and even an explorer-addon for windows
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