RimWorld
Zombie Apocalypse (v. 1.5)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
JustinNeedsCaffeine  [desarrollador] 27 JUL 2016 a las 21:06
Compatibility Patches
Expanded Prosthetics and Organ Engineering
{ENLACE ELIMINADO}

Instructions:
1) Just overwrite the files in the Zombie Apocalypse mod folder with the patch files.
2) Make sure you load Zombie Apocalypse after EPOE in the mods list.
3) Same as always: Make sure Zombie Virus Active is visible at the bottom right of your screen. That's how you know the mod is working correctly.


The path to your RimWorld mods should look something like this:
Steam\steamapps\workshop\content\294100\


I will add to this list as time goes on.

Obviously I can't afford to personally make a patch for every single mod players are going to want to mix Zombie Apocalypse with, but if you create your own compatibility patch I would be happy to list it here.
Última edición por JustinNeedsCaffeine; 27 JUL 2016 a las 21:52
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Mostrando 1-15 de 22 comentarios
Bahmbi 27 JUL 2016 a las 21:21 
Thanks for the patch, but I can't find the mod files. Can you post the typical filepath?

Thanks!

EDIT: Found it.

Steam\steamapps\workshop\content\294100\731693333
Última edición por Bahmbi; 27 JUL 2016 a las 21:23
JustinNeedsCaffeine  [desarrollador] 27 JUL 2016 a las 21:30 
Oh yeah, thanks for the path. I forgot RimWorld handles Steam Workshop mods differently than those you would install manually.
Kosh 29 JUL 2016 a las 6:38 
Thanks for this. Question: Do we need to re-apply this whenever EPOE gets an update?
JustinNeedsCaffeine  [desarrollador] 29 JUL 2016 a las 6:48 
No, you will only need to reapply it when you update Zombie Apocalypse.
Thronan 6 AGO 2016 a las 12:14 
Any chance of the Patch for EPOE being put on the workshop in the future?
JustinNeedsCaffeine  [desarrollador] 6 AGO 2016 a las 12:33 
No. It really doesn't make much sense to do that. Plus it's not actually possible.
Thronan 6 AGO 2016 a las 13:09 
Ah fair enough.
JustinNeedsCaffeine  [desarrollador] 6 AGO 2016 a las 13:30 
Just imagine what the Workshop would look like if every mod creator released their compatibility patches here. There would be more compatibility patches than there are mods.
Funkky moneky 6 AGO 2016 a las 15:32 
wish it had a steam release
Ironical 7 AGO 2016 a las 18:34 
The patch does not work, when I launched, the "zombie virus active" wasnt there
oneirostrata 7 AGO 2016 a las 21:42 
You most likely have other mods that alter pawns, the patch works I think- However the 'infected' trait doesn't show on any limbs, nor does it give option to remove or even give alert for it.
Ironical 8 AGO 2016 a las 8:08 
Publicado originalmente por ÅLYSIⱭȠ:
You most likely have other mods that alter pawns, the patch works I think- However the 'infected' trait doesn't show on any limbs, nor does it give option to remove or even give alert for it.

I dont have much mods that do that and that is a big problem
oneirostrata 8 AGO 2016 a las 13:32 
Apparently the EPOE patch is a tad outdated, maybe a recent update could be over-riding the script for that.
JustinNeedsCaffeine  [desarrollador] 9 AGO 2016 a las 20:53 
I'll take a look at it this weekend if a recent EPOE update broke my patch.
Stigandr ogaefa 20 AGO 2016 a las 1:50 
There seems to be some sort of compatability issue between this mod and Fluffy's Relations tab. It doesn't stop the game from playing or loading a save, but when the zombie mod is active I can't open the relations tab.
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