Starbound

Starbound

The Pony Modpack
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C0bra5  [vývojář] 10. led. 2017 v 7.50
Bug hunting thread
Found a bug?
check if it's in the list, if it's here we know about it and it's probably been fixed for the next build.

Known bugs:
  • The dubstep cannon doesn't dubstep (fixed for next update)
  • The mussle fire/smoke of the secondary fire is missing
  • laying in beds doesn't work on look normal on vanilla beds

Unfixable knonwn bugs:
  • Vanilla armors not fitting.
  • The head display on the top left not getting framed proprely.
  • Ducking and Double Tapping left or right(rainboom) allows the player to go in morphball holes.
  • Mad tulip's mod causes death loops, this is becasue of how the mod reloads a primary script, discarding the hooks other mods set up before it. This cannot be fixed by us and will require a change to be done by the madtulip ship mod dev team. In the mean time you can use this fix: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2267061526
Naposledy upravil C0bra5; 24. říj. 2020 v 17.26
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What about laying in beds, maybe you could modify the sprite.
C0bra5  [vývojář] 23. led. 2017 v 15.39 
i'm actually thinking of something else for a fix, but this is a known bug i just forgot to add it to the list.
Ok, I'll look forward to it.
Multiple mods use invisibleback, and I do not think that is the only one shared among them, which causes a mod conflict. I would recommend a shared invisible armor mod.
First, thank you so much. I'm amazed at the speed this mod got updated for 1.3 :o I'm actually working on a future server for my brony pals and was mainly using your mod so they can play as ponies and all.

Everything works right in server mod, except for a glitch I noticed (maybe not related to server and just related to gameplay in general?):
The Apple Bot spawner, when placed, makes AJ appear and suddenly disappear. The server returns me these errors below. Strangely but fortunately, it only happens with Apple Bot. The others works fine.

[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/npcs/bmain.lua"]:162: (StarException) Lua Exception caught running action node enableTrading in behavior merchant: (LuaException) Error code 2, [string "/scripts/actions/merchant.lua"]:77: (StarException) Item name missing. [0] 27f20a [1] 27e128 [2] 27e442 [3] 3b6a30 [4] 7a77cd [5] 79af2c [6] 79dba2 [7] 79b802 [8] 79b53b [9] 79a096 [10] 7a607d [11] 79aa93 [12] 79da3f [13] 79cff8 [14] 7a7063 [15] 2558b5 [16] 254be9 [17] 24d77d [18] 1ee12e [19] 203a66 [20] 1ee734 [21] 1ee320 [22] 1ee59b [23] 2d37c0 [24] 2d3030 [25] 2dcd7b [26] 2dd9c3 [27] 2de0df [28] 2dd25e [29] 2dd9eb [30] 2ddb95 [31] 2dd294 [32] 2dd9eb [33] 2de0df [34] 2dd25e [35] 2dd9eb [36] 2dcb88 [37] 76c2c0 [38] 76c9ac [39] 7644b3 [40] 765bdf [41] 764e98 [42] 76d403 [43] 2558b5 [44] 254be9 [45] 24d77d [46] 1ee12e [47] 203a66 [48] 1edd38 [49] 1e5c55 [50] 1ee320 [51] 1edeb7 [52] 1e6679 [53] 25ae47 [54] 3d5a34 [55] 3d8e87 [56] 3d8d8f [57] 3e1fde [58] 3e1f4e [59] 47e229 [60] 6cbd52 [61] 382b94 [62] 6e6f95 [63] 6eca54 [64] 6ec3da [65] 27bcbc [66] 74fd8744 BaseThreadInitThunk [67] 770f587d RtlGetAppContainerNamedObjectPath [68] 770f584d RtlGetAppContainerNamedObjectPath stack traceback: [C]: in field 'createItem' [string "/scripts/actions/merchant.lua"]:77: in global 'buildTradingConfig' [string "/scripts/actions/merchant.lua"]:153: in function <[string "/scripts/actions/merchant.lua"]:151> [0] 27f20a [1] 27e128 [2] 27e442 [3] 2dcf63 [4] 2dd9c3 [5] 2de0df [6] 2dd25e [7] 2dd9eb [8] 2ddb95 [9] 2dd294 [10] 2dd9eb [11] 2de0df [12] 2dd25e [13] 2dd9eb [14] 2dcb88 [15] 76c2c0 [16] 76c9ac [17] 7644b3 [18] 765bdf [19] 764e98 [20] 76d403 [21] 2558b5 [22] 254be9 [23] 24d77d [24] 1ee12e [25] 203a66 [26] 1edd38 [27] 1e5c55 [28] 1ee320 [29] 1edeb7 [30] 1e6679 [31] 25ae47 [32] 3d5a34 [33] 3d8e87 [34] 3d8d8f [35] 3e1fde [36] 3e1f4e [37] 47e229 [38] 6cbd52 [39] 382b94 [40] 6e6f95 [41] 6eca54 [42] 6ec3da [43] 27bcbc [44] 74fd8744 BaseThreadInitThunk [45] 770f587d RtlGetAppContainerNamedObjectPath [46] 770f584d RtlGetAppContainerNamedObjectPath stack traceback: [C]: in ? [C]: in method 'run' [string "/npcs/bmain.lua"]:162: in function <[string "/npcs/bmain.lua"]:119> [0] 27f20a [1] 27e128 [2] 252cc5 [3] 259d19 [4] 3d5a48 [5] 3d8e87 [6] 3d8d8f [7] 3e1fde [8] 3e1f4e [9] 47e229 [10] 6cbd52 [11] 382b94 [12] 6e6f95 [13] 6eca54 [14] 6ec3da [15] 27bcbc [16] 74fd8744 BaseThreadInitThunk [17] 770f587d RtlGetAppContainerNamedObjectPath [18] 770f584d RtlGetAppContainerNamedObjectPath
Noticed another error. I noticed it on the logs and it appears when the Derp Bot gets on screen. Tho I didn't seen any game-breaking glitch or whatsoever when it appears. Just thought it would be good to mention it.

[Error] Could not instantiate item '[ tpmmuffin, 1, {}]'. (ItemException) No such item ' tpmmuffin'
C0bra5  [vývojář] 10. čvn. 2017 v 18.26 
i think i forgot to update the name of the intem int he merchant config, an update should be coming in fixing it
C0bra5  [vývojář] 10. čvn. 2017 v 19.30 
update: gonna have to look at that tommorow, it's getting late and my brain is getting some farts.
Hope you'll get that fixed soon, cuz now, all my bots are gone with an error "[Warn] Failed to deserialize entity: (MapException) Key 'whoovesbot' not found in Map::get()" certainly because you changed the ways to make them appear.

Is there a way to remove those bots with a command when they don't appear? I know the npc killer mod works when they're visible, but they're completely invisible, even on debug mode :/
Or maybe if you can do like for the old versions, with the plz station
C0bra5  [vývojář] 15. čvn. 2017 v 6.16 
Trappy Tickles původně napsal:
Hope you'll get that fixed soon, cuz now, all my bots are gone with an error "[Warn] Failed to deserialize entity: (MapException) Key 'whoovesbot' not found in Map::get()" certainly because you changed the ways to make them appear.

Is there a way to remove those bots with a command when they don't appear? I know the npc killer mod works when they're visible, but they're completely invisible, even on debug mode :/
Or maybe if you can do like for the old versions, with the plz station
forgot to notify you back that the issu has now been fixed, bots are now tenants
err0r 29. čvn. 2017 v 21.34 
Cooper armor craft recipe requiring iron instead of copper: http://i.imgur.com/Oby5LFi.png
Silver armor requiring tungsten: http://i.imgur.com/stLXOUy.png
Dubstep cannon seems to broken as of today. Twas fine last night but now it simply flips my character over whenever i try to fire it, teleporting back to the ship and back down fixes it but still.
Screenshots below
Before firing: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963424391
While firing; http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963424601
After firing; http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963424670
Sonoma Attica NiTrojan původně napsal:
Dubstep cannon seems to broken as of today. Twas fine last night but now it simply flips my character over whenever i try to fire it, teleporting back to the ship and back down fixes it but still.
Screenshots below
Before firing: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963424391
While firing; http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963424601
After firing; http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=963424670
Dafuq?
My exact reaction ;~: spent so long getting it too
punicave7 původně napsal:
err0r původně napsal:
Cooper armor craft recipe requiring iron instead of copper: http://i.imgur.com/Oby5LFi.png
Silver armor requiring tungsten: http://i.imgur.com/stLXOUy.png
and they have the same defence and health boost and staff

I made a little changes on those armor recipes and status

https://drive.google.com/open?id=0B5gZz1qkSbFIWkczVnZfODd1ZTA

I hope this could help before you apply better ideas on those armors
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