Starbound

Starbound

Frackin' Universe
explodoboy 18 Dec, 2020 @ 3:10pm
(SELF-RESOLVED) Ameteur Starbound modder, making race for personal use with friends, can't figure out how to get race effects working.
As the title says, I'm brand new to modding for Starbound, and am using Skittles' Advanced Race Template as a launchpad for creating a new race for me and a friend to use when we play together.

I've extracted the FU files, put them in a place where the unpacked files don't get loaded and cause crashes, and have made a .raceeffects file in my own mod in the species folder. I've tried look around in the files for a place where race effects may be tied into various species, but so far I have been unable to find anything.

Nothing crashes anywhere, it's as if the effects file just doesn't exist at all. All stats for the race are unmodified.

I'm quite certain I'm just overlooking something and just don't know what I'm doing, so I'd like help if at all possible.


EDIT: After a lot of trial and error, I've figured out how to get the race effects working. Turns out I had one too many commas, and that broke the raceeffects file.
Last edited by explodoboy; 27 Dec, 2020 @ 2:15pm
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explodoboy 18 Dec, 2020 @ 3:21pm 
Also, how would I properly add a ship AI to work with FU? I'm planning on just leaving a built-in dependency for FU since I don't plan on releasing the mod to the public and to also reduce complexity/confusion. My current SAIL's state is perpetual fail-safe mode.

I've resolved the SAIL/BYOS issue myself. Turns out in the universe.config.patch file you've just got to add the FU ship to your species' ships pool, and both the SAIL and BYOS will work just fine! It's definitely not the best way to do it, but for an ameteur modder like me who just wants the thing to work without breaking everything, It's good enough.

(here's the patch i used, replace the YOUR_SPECIES_DEFNAME part with whatever your race is actually called in-code)
[
{ "op" : "add",
"path" : "/speciesShips/YOUR_SPECIES_DEFNAME",
"value" : [
"/ships/fu_byos/fu_byos.structure"
]
}
]
Last edited by explodoboy; 20 Dec, 2020 @ 9:12pm
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