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Rapporter et oversættelsesproblem
Also, it isn't on every gun. RNG guns have a 50% chance to be ammo or energy based. Energy based consume a lot more energy, while ammo based guns use almost no energy. One allows for less mobility at greater convenience, while ammo allows for much more mobility at the cost of being tactical.
Shift + Click = reload manually, btw.
Further bit of useful info! : If you are only using RNG guns, thats a problem in and of itself. RNG guns are almost ALWAYS worse than crafted ones, by design. If you are only using "damage" as a metric for using a weapon, you're shooting yourself in the foot (so to speak).
Damage -type-, weapon -type-, armor bonuses for those types, species bonuses for those types, alt, opponent type, reload speed, energy use etc are all more important than Damage in FU.
It was a tie between melee and ammo using guns before the recent patch, with energy using guns really only factoring in if you used something like the RPG mod, and built for energy efficiency.
Melee used to be the energy, and thus mobility kings. It was basically trading range for the thing you needed to use to actually get in range, so it sorta balanced out. Whereas ammo using guns were middle of the road, and energy using guns were just a complete waste, with the exception of some really high damage ones (which they have been steadily nerfing into the ground).
It's like they're trying to balance the energy economy around an energy standard which doesn't exist, one of constant regeneration. It makes the game super sluggish and clunky, quite sad.
Or maybe I've been away from the game for so long that it's not a core feature of the game and I'm clueless.
So there isn't a standalone version? Well, damn.