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The -vast- majority of art made by our team is consistent with the starbound art style. It's literally part of our mission statement at this point, and any new added content must conform to this 4-color rule.
Some of the older content is in need of an update here and there. These instances are rare, thankfully. When you have people rotating in and out of the team contributing, this can happen though. It's a hobby project, not a full-time job, and artists are few and far between. Nobody owes anything to anyone, and I don't push my team for things they don't want to do.
If I had the time and available artists , things would be far easier to pop out. Alas, that is not how things shake out.
Re: Precursors: only a few sprites have that issue you mention. I know, because we went back through and resprited nearly all of it more than once. There are only a few that need some adjustment now.
Re: Delta Freya/Shoggoth: The gore is there specifically *because* its not common in the game. That mission and all its contents were hand made almost exclusively by me and a few other team members, and conforms to the starbound art style. It definitely has a different genre/feel, and that's the entire point! This level was a project within a project, and it (and the precursor mission) helped land me an industry job so, mission successful :)
Research: constantly under refinement, and last update nips the problem you mentioned directly in the bud. More coming.
I would love to see more parallax that fits with planets such as cybersphere or infernus. I wanna mention about some paintings and the Lovecraftian decorations have too many shades. As much as I love the foreboding decor.