Starbound

Starbound

Frackin' Universe
Star-X 24 Nov, 2020 @ 7:46pm
Conflicting art styles
While it's more the mechanics that annoyed me with the latest FU version, one thing I've always felt is that FU changes the Starbound art style and general themes too much for my tastes.

Biggest case in point: the Shoggoth mission. It's extremely bloody and gory, something which is completely absent from vanilla Starbound. Personally I'm not a fan of mixing art styles together without a REALLY good reason why (e.g. Crossover-related mods/games), and I feel that the pixelated blood and gore and gibs just doesn't jive with Starbound's base graphics. The Precursor object and block graphics don't feel like they fit in all that well either, feeling like they were imported from another pixel art game and didn't get enough tweaks to fit with Starbound's art style, though it's still less problematic than the blood/gore above.

There's various other FU-exclusive additions that don't feel like they truly "belong" in Starbound, too. Several unique monsters added by FU were at one point using placeholder graphics from other games, though I believe they're now using unique graphics. Problem is, they still don't really feel "Starbound-ish".

I don't really know how to explain it in a concrete way, but the art style conflicts really hurt FU imo as it never really feels like a true extension of Starbound and more an entirely different game slapped into the Starbound engine, but keeping the original assets anyway because why not?

Other main beef is with the new Research system and how it takes EONS to get past Titanium-tier gear. I get that it's supposed to encourage exploration, but it really bogs things down when you have to be ♥♥♥♥♥♥♥ around on high tier planets for hours before you get everything necessary to make all the gear needed for Tier 4 and beyond, but tbh that can still be tweaked; the art style conflicts are significantly more ingrained into the core of FU, and thus much less likely to be "fixed" officially any time soon.
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Sayter  [developer] 24 Nov, 2020 @ 8:32pm 
Thanks for the feedback!


The -vast- majority of art made by our team is consistent with the starbound art style. It's literally part of our mission statement at this point, and any new added content must conform to this 4-color rule.

Some of the older content is in need of an update here and there. These instances are rare, thankfully. When you have people rotating in and out of the team contributing, this can happen though. It's a hobby project, not a full-time job, and artists are few and far between. Nobody owes anything to anyone, and I don't push my team for things they don't want to do.

If I had the time and available artists , things would be far easier to pop out. Alas, that is not how things shake out.

Re: Precursors: only a few sprites have that issue you mention. I know, because we went back through and resprited nearly all of it more than once. There are only a few that need some adjustment now.

Re: Delta Freya/Shoggoth: The gore is there specifically *because* its not common in the game. That mission and all its contents were hand made almost exclusively by me and a few other team members, and conforms to the starbound art style. It definitely has a different genre/feel, and that's the entire point! This level was a project within a project, and it (and the precursor mission) helped land me an industry job so, mission successful :)


Research: constantly under refinement, and last update nips the problem you mentioned directly in the bud. More coming.
Last edited by Sayter; 24 Nov, 2020 @ 8:34pm
FlakTaryd 26 Nov, 2020 @ 12:15pm 
I don't mind the gore in this mod myself, I do like the more gritty mood for FU. That be me though. I have to agree with the conflicting art styles too as it's distracting and sticks out like a sore thumb. Even the some of the parallax like the Wasteland planets, but would assume they're a placeholder for now.

I would love to see more parallax that fits with planets such as cybersphere or infernus. I wanna mention about some paintings and the Lovecraftian decorations have too many shades. As much as I love the foreboding decor.
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