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when you add a quest to a player, that player becomes linked with that quest
if you then remove the mod that gives that quest, the character becomes unplayable
(may have changed with cheerful giraffe, not going to test tho)
so, cool quest and broken chars, or easy add/remove of mod and no broken chars?
decision was super easy.
i really don't want 65,000 people p!ssed at me for breaking their game ;)
to modify pricing of the mechs requires editing 12 files: (2 for each mech)
/recipes/tabularasa/xsm_*****.recipe -- edit the "money" line (can skip if don't have tabula rasa)
/items/active/vehiclecontrollers/xsm_*****.activeitem -- edit the "price" line
if you come up with a decent set of prices, share them and i may use them
prices were based on their old crafting requirements in Glad beta