Starbound

Starbound

XS Mechs - Vehicle Edition
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
lophatkao  [udvikler] 14. sep. 2016 kl. 1:52
1.15 Balance changes
ok, after a lot of tweaking and strange math, heres whats coming up :)
mech stat adjustment based on player armor

Armor - use player armor value, or mech armor value - whichever is higher (all t6 sets have 80 armor)
Energy* - current energy values are what a player without armor will have, energy provided by armor is added to total (+250 for t6 Accelerator set, +160 for other t6 sets)
Health - mech health is multiplied by maxHealth/100 (x2.2 for t6 Seperator set, x1.6 for other t6 sets)
Damage - mech damage multiplied by strange math** ;) (x1.8 for t6 Manipulator armor, x1.5 for other t6 sets - t4 and under get no bonus damage)

* base energy = 200 + (20 x planetLevel) = 320 for t6 planet
** strange math: ((playerDamageMultiplier - 1)/2)
Sidst redigeret af lophatkao; 14. sep. 2016 kl. 21:22
< >
Viser 1-6 af 6 kommentarer
Bob of Mage 14. sep. 2016 kl. 5:10 
What about armour from other mods? Best example of course is FU where I rarely ever use the normal armour sets. I hope they are accounted for in the stats.
lophatkao  [udvikler] 14. sep. 2016 kl. 7:20 
yeah thats kinda why i posted proposed changes
no idea how op some of those are hehe

ok looked at FU wiki - seems Shoggoth and Elder armor are the 'best' and theyre not that horriblly over vanilla - should work pretty ok

example - shoggoth armor, no augments, on t6 planet:
armor: 93
health: x1.8 (?)
energy: 490
damage: x2

doesnt seem too badly over vanilla maxes
Sidst redigeret af lophatkao; 14. sep. 2016 kl. 7:51
Turtlemist 14. sep. 2016 kl. 20:55 
what about the perfect armour?
lophatkao  [udvikler] 14. sep. 2016 kl. 21:16 
perfect armor uses the highest stats from each table
(80arm,x2.2hp,x1.8dmg,+250 energy)
Satsuma 1. dec. 2016 kl. 12:00 
DAMN NERFS I'M JUST GOING TO USE THE MECH ARACHNID!!!! SCREW THIS!!!!!
Ratatator 27. jan. 2017 kl. 4:43 
Hi, maybe add an optional mod to xs. Fuel capacity for mechs, because they are really cheat, and that break the difficulty of FU. Of course we don't have to use them all the time but... mechs ^^ Maybe use the eridium or ores (copper +1, iron+2, silver +3... etc) for reloaded them.
I'm not a modder so I don't know if it's complicate to build but think about it please. Thanks for this mod o/

Edit : Or expensive reload station, one way break like the tech console, who need ores or eridium.
Edit : Different mechs can requiere different carburant. That can be a reason to use different mechs when you are empty to certain ressources than ohers. And maybe balance that by highter damage and/or mobility.

Edit : And customizable mechs *.* (weapon right/left hand, leg for type of move like Armored Warriors game.)
Sidst redigeret af Ratatator; 27. jan. 2017 kl. 6:56
< >
Viser 1-6 af 6 kommentarer
Per side: 1530 50