Sid Meier's Civilization V

Sid Meier's Civilization V

Ancient Techs Rebalanced
 This topic has been pinned, so it's probably important
=Tri[Force]=  [developer] 27 Jul, 2016 @ 1:18pm
Bug Reporting Thread
This is the place to report any bugs, even if minor (text out of place) etc.
Last edited by =Tri[Force]=; 27 Jul, 2016 @ 1:19pm
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Showing 1-13 of 13 comments
ratKween 1 Apr, 2017 @ 6:50am 
Uh, it's not working for me. I've subscribed to the mod and enabled it, but when I start a game, these technologies are not available. I have all the DLC.
Darth Primus 16 Apr, 2017 @ 11:11pm 
If you open the research tab before settling your first city, you get Agriculture for free.
SeismicTossed 10 Aug, 2017 @ 9:09am 
Why does furrier have higher capture chance than other buildings, and is it supposed to work for sheep, somehow the description does not match each other in the EUI.
=Tri[Force]=  [developer] 2 Oct, 2017 @ 4:57am 
Hello SeismicTossed - I am not actively maintaining this mod anymore.

If I get the time one of these days, I will look into seeing if I can correct the description of the furrier text to match its requirements / abilities; thanks for pointing out that it was out of sync.
elotar 22 Nov, 2017 @ 11:01pm 
One more little thing - City States are building Lazcaus Caves regularly. I think it's not intended.
=Tri[Force]=  [developer] 24 Nov, 2017 @ 1:08am 
Originally posted by elotar:
One more little thing - City States are building Lazcaus Caves regularly. I think it's not intended.
Thats certainly not a little thing. Thanks for bringing that up. I will add it to my todo list.
=Tri[Force]=  [developer] 24 Nov, 2017 @ 1:08am 
Originally posted by Johnniisan:
If you open the research tab before settling your first city, you get Agriculture for free.
I am not able to reproduce this issue.
Oma Sophie 3 Jan, 2018 @ 2:52pm 
I am not able to build the labyrinth of Knossos wonder eventhough I have the right techs.
I checked with ingame editor to see if it was already built, it was not.

Also, in the civilopedia entry for apiary under strategy it says it should give me food.
However the tooltip for the apiary says I should be getting science.

Great mod by the way. Keep it up :)
Last edited by Oma Sophie; 3 Jan, 2018 @ 2:57pm
=Tri[Force]=  [developer] 3 Jan, 2018 @ 10:40pm 
Originally posted by Garitus Caesar:
I am not able to build the labyrinth of Knossos wonder eventhough I have the right techs.
I checked with ingame editor to see if it was already built, it was not.

Also, in the civilopedia entry for apiary under strategy it says it should give me food.
However the tooltip for the apiary says I should be getting science.

Great mod by the way. Keep it up :)
Thanks for reporting this, I will look into it :)
=Tri[Force]=  [developer] 3 Jan, 2018 @ 11:17pm 
Originally posted by Garitus Caesar:
I am not able to build the labyrinth of Knossos wonder eventhough I have the right techs.
I checked with ingame editor to see if it was already built, it was not.

Also, in the civilopedia entry for apiary under strategy it says it should give me food.
However the tooltip for the apiary says I should be getting science.

Great mod by the way. Keep it up :)
Ok fixed the misleading text regarding apiary. As for Knossos, I made a recent change whereby it requires stone in city vicinity. However I did not update all the associated Knossos text parameters to reflect this change. I have fixed this and the updates are now live. Thanks for bringing these issues to my attention!
Oma Sophie 4 Jan, 2018 @ 11:29am 
I noticed your updates. Thanks for the quick response!

However eventhough the firepit now obsoletes at theology, you forgot to add that in the description.

Also, I noticed some civilizations get agriculture for free.
I don't know what causes this. Maybe some of my other mods.
Right now I noticed this with the "MC and GE's Romania" and "MC's Nazca Civilization" mods.
I'll test it with the other MC civs I have.

If you're interested in my mod list, just ask.
Last edited by Oma Sophie; 4 Jan, 2018 @ 11:36am
=Tri[Force]=  [developer] 5 Jan, 2018 @ 1:44pm 
Thanks for pointing out (again) the text flaw with the fire pit. I corrected it and released an update to that effect. As for your civ's not working, thats because they are mod civs; My mod only overrides standard civ techs to not have the agriculture tech. I am not sure there is a workaround for this unfortunately.
Oma Sophie 5 Jan, 2018 @ 3:03pm 
I found working mods that don't get free agriculture though.
A lot actually. JFD's civs seem fine most of the time.
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