Stellaris

Stellaris

AutoBuild (outdated)
had  [developer] 9 Dec, 2016 @ 9:44am
Autobuild robots.
In 1.4 added comand for build robots.
I need your suggestions how to implement this option in the best way.
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Showing 1-8 of 8 comments
Peter34 9 Dec, 2016 @ 10:36am 
Well, I like Robots on tiles with Minerals. I'm very OK with Robots on tiles with Minerals+Food, but I'm not all that sure if I want auto-built Robots on tiles with Minerals+Energy. So I think auto-build for Robots should be based on "tiles with Minerals / but not Energy". I also dislike cheaty mods, so I'd like the building to take the required 30 months per Robot, and cost the proper cost.

If a natural Pop starts growing on a tile with Minerals or Minerals+Food, and a Robot "wants" to become auto-built there, I'd like the Pop to be moved to some other tile on the same planet. That may be a lot to ask, but it's really the only way I can see for such an auti-build feature to be desirable to use for me.
had  [developer] 9 Dec, 2016 @ 12:53pm 
Game haven't ways to move pop by event.
Yes, robots will cost energy and time to build.
AL|EN 14 Dec, 2016 @ 4:27am 
@had My suggestion is to consider compatibility/support/balance for those two maintained and working 'robots' mods:
Re:Robots+: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=840030817
Synthetic Empire: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=685661068
Last edited by AL|EN; 19 Apr, 2017 @ 12:07pm
had  [developer] 15 Dec, 2016 @ 8:19am 
Second mod added new robot pops?
AL|EN 19 Apr, 2017 @ 12:09pm 
Hi, sorry for late reply.
No I think that they won't create new type of the Robotic population. But in the meantime, Synthetic Empire Mod was [Discontinued] because Utopia addon and Re:Robots+ got 'Robots are created automatically and no longer have to be built!' change and even if it doesn't seems to work, author probably will fix it.
had  [developer] 19 Apr, 2017 @ 12:33pm 
Okay then.
fcwe1113 23 Oct, 2017 @ 7:27am 
How do the mod choose which template to build
bc after i modded the bots the mod still build the original one(which is annoying)
had  [developer] 23 Oct, 2017 @ 10:18am 
Nohow.
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