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Not showing off the in betweens is due to the fact that people generally are not interested in those pictures - considering your concern I made and uploaded an image showing all states of wear off.
I understand your point and you stated your request in a critical but honest way and personally think your concern is very legit. However It made me think do you gerneally state this ammount of concern when it comes to rendered and post edited skins as well? Because there are some in the workshop using occlusion / normal / bump / combination of other shaders to make their skin look way beyond the point the CS:GO engine could have handle ingame. And they just upload those without any ingame shots.This reached a point where in the Polycount contest it is forbidden to use any other screenshot than ingame or workbench for the final submission of this contest.
regardless I added a full wear off image to the screenshot-list of this skin in your request. I have to say I did focus on FN and BS the most and did a lot of tweeking to get the in between to a point where they deliver this molten feeling the best they could.
http://images.akamai.steamusercontent.com/ugc/268341211774795752/6080CEFADF280865CE8844050EC80397665CB506/
And do not get me wrong I very much appreciate your comment AND concern. =)
Have to say the medium wear versions actually look much better than I had thought, so my accusation of you intentionally not providing pictures of those was misplaced. My apologies for that.
Its actually nice to have a person pointing out critism in a well mannered way for once :D
and critisism is the basis of getting better.
I am actually glad you brought that up beause in the contest this skin was made there might be people who think the same and now I can provide an accurate representation of all wear off states.
It really did not think people are concerned about the mid wear states - so thank you for pointing that out to me.