Star Ruler 2

Star Ruler 2

Exodus Fleet
Dalo Lorn  [developer] 11 May, 2016 @ 8:57am
Missing Models
- Skarovas Enforcer (Vasari heavy)
- Corsev, Discord and Rankulas (Rebellion capships)
- Vorastra and Kultorask (Vasari titans)
- Phase Stabilizer
- All corvettes
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Showing 1-9 of 9 comments
Dalo Lorn  [developer] 11 May, 2016 @ 9:02am 
- Phase Jump Inhibitor (maybe; not sure if I have it already and just failed to texture it - POSSIBLY, NEEDS TESTING)
- Shield Generator (maybe, but not for shipsets - might be better to wait until there's a specific use in mind - ALREADY PRESENT, NEEDS TESTING)
- TEC Titan Foundry (maybe, but not for shipsets)
- Advent Trade Port (maybe; not sure if I have it already - ALREADY PRESENT, NEEDS TESTING)
Last edited by Dalo Lorn; 11 May, 2016 @ 9:14am
Dalo Lorn  [developer] 11 May, 2016 @ 9:08am 
- Vasari Matter Processor (maybe; not sure if I have it already, or whether to use it for shipsets - ALREADY PRESENT, NEEDS TESTING)
- Nano Weapon Jammer (maybe; read above - ALREADY PRESENT, NEEDS TESTING)
- Vasari Titan Foundry (I think - I'm not 100% sure how it looks, but have a vague idea)
Last edited by Dalo Lorn; 11 May, 2016 @ 9:14am
Dalo Lorn  [developer] 11 May, 2016 @ 9:21am 
Check what the difference is between the corvettes - if it's not geometry, you can save yourself some trouble.

dolynick 26 May, 2016 @ 3:20pm 
Skarova -> Check
Rebellion capships -> Check
Vorastra & Kultorask -> Check
Is the Phase Stabilizer the Gate? Not finding a "stabilizer" PlanetModule...
All Corvettes - > Sort of Check... I still need to do the final conversions to .obj
dolynick 26 May, 2016 @ 3:25pm 
Corvettes -> Check. Seems like the two are the same for each faction so I only did the Loyalist versions.
Dalo Lorn  [developer] 27 May, 2016 @ 12:18am 
Gate, probably. And yeah, while there is a discrepancy between the file sizes, I'm fairly certain it's just a few different strings in the metadata (texture links and stuff), not the mesh itself.
dolynick 27 May, 2016 @ 7:43am 
When I zip these up, do you need the textures included? Or do you already have access to those?
Dalo Lorn  [developer] 27 May, 2016 @ 9:11am 
I have all the textures in my own copy of the game. :P
dolynick 27 May, 2016 @ 9:33am 
Just FYI: I used two different methods to convert these.

The ones that have the .mtl were done directly from 3DOC to .obj (so much faster). I've never tried it this way before so if you have issues with them let me know (I do know they require more rotations in Blender). I haven't actually tried a finished conversion to SR2 yet doing it this way. I've done other model types this way (which worked like a charm) but not a mesh -> obj.

Some of the newer models are apparently a slightly different format though and I had to use the old method for them (they'll just be the .obj and I know this method has worked well in the past). This method takes 3 steps and multiple pieces of software though, so I only used it when I had no other option.

Using 3DOC takes about 10 seconds per model vs more like 5 minutes per model the old way. Hopefully it works just as well too.
Last edited by dolynick; 27 May, 2016 @ 9:45am
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